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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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fullpipe
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fullpipe.cpp
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Author
2014-06-30
FULLPIPE: Initialize variable
Eugene Sandulenko
2014-06-17
FULLPIPE: Skip internal 565 rpresentation for sprites and directly render the...
Eugene Sandulenko
2014-06-17
FULLPIPE: Switch engine to 32 bit
Eugene Sandulenko
2014-06-13
FULLPIPE: Implement FullpipeEngine::freeGameLoader()
Eugene Sandulenko
2014-06-13
FULLPIPE: Implement FullpipeEngine::cleanup()
Eugene Sandulenko
2014-06-13
FULLPIPE: Removed unused code
Eugene Sandulenko
2014-06-05
FULLPIPE: Fix warning
Eugene Sandulenko
2014-05-29
FULLPIPE: Implement FullpipeEngine::disableSaves()
Eugene Sandulenko
2014-05-14
FULLPIPE: Fix indent
Eugene Sandulenko
2014-05-03
FULLPIPE: Implement FullpipeEngine::restartGame()
Eugene Sandulenko
2014-04-26
FULLPIPE: Implement FullpipeEngine::playTrack()
Eugene Sandulenko
2014-04-18
FULLPIPE: Implement ModalMainMenu::setSliderPos()
Eugene Sandulenko
2014-04-15
FULLPIPE: Implement ModalMainMenu::init()
Eugene Sandulenko
2014-04-09
FULLPIPE: Implement ModalMainMenu constructor
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-01-26
FULLPIPE: Implement lift_init()
Eugene Sandulenko
2014-01-26
FULLPIPE: Implement lift_clickButton()
Eugene Sandulenko
2014-01-14
FULLPIPE: Implement FullpipeEngine::updateMap()
Eugene Sandulenko
2014-01-10
FULLPIPE: Implement preloadCallback()
Eugene Sandulenko
2014-01-06
FULLPIPE: Initialize variable
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement scene11_initScene()
Eugene Sandulenko
2013-12-21
FULLPIPE: g_fullpipe -> g_fp for brevity
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement FullpipeEngine::setArcadeOverlay()
Eugene Sandulenko
2013-12-11
FULLPIPE: Implement StaticANIObject::changeStatics2()
Eugene Sandulenko
2013-12-07
FULLPIPE: Add debug console.
D G Turner
2013-11-19
FULLPIPE: Complete scene02
Eugene Sandulenko
2013-10-29
FULLPIPE: Enable intro
Eugene Sandulenko
2013-10-10
FULLPIPE: Made setting rooms via bootparams easier
Eugene Sandulenko
2013-09-18
FULLPIPE: CGameVar -> GameVar
Eugene Sandulenko
2013-09-18
FULLPIPE: Rename C* modal objects
Eugene Sandulenko
2013-09-16
FULLPIPE: Fix cheat codes. Bug in original?
Eugene Sandulenko
2013-09-15
FULLPIPE: Implement FullpipeEngine::defHandleKeyDown()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix mouse event handling
Eugene Sandulenko
2013-09-06
FULLPIPE: Remove redundant debug info
Eugene Sandulenko
2013-09-06
FULLPIPE: Some WIP debugging
Eugene Sandulenko
2013-09-06
FULLPIPE: Added more debug output
Eugene Sandulenko
2013-09-06
FULLPIPE: Fixe few warnings
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Scene::initObjectCursors()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix number of bugs found by Coverity
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix stupid bug with not processed messages
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement global_messageHandler1()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement MessageQueue::chain()
Eugene Sandulenko
2013-09-06
FULLPIPE: First phase of StaticANIObject::update() implementation
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented main event handler
Eugene Sandulenko
2013-09-06
FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missing
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial code for SC_1
Eugene Sandulenko
2013-09-06
FULLPIPE: Started work on intro
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented FullpipeEngine::updateScreen()
Eugene Sandulenko
2013-09-06
FULLPIPE: main loop stub
Eugene Sandulenko
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