Age | Commit message (Expand) | Author |
2017-12-08 | FULLPIPE: Load gameobj.h | Eugene Sandulenko |
2017-12-08 | FULLPIPE: More debug output to loading | Eugene Sandulenko |
2017-12-02 | FULLPIPE: Fix bug #10317: Save game metadata is missing | Eugene Sandulenko |
2017-12-01 | FULLPIPE: Fix bug #9673: Unable to move after loading a save from the title s... | Eugene Sandulenko |
2017-11-18 | FULLPIPE: Fix memory leaks of MovTable and remove unnecessary extra class | Colin Snover |
2017-11-18 | FULLPIPE: Fix leaks and unnecessary extra allocations in FullpipeEngine | Colin Snover |
2017-11-18 | FULLPIPE: Handle quit/RTL events correctly | Colin Snover |
2017-11-18 | FULLPIPE: Remove unnecessary extra allocation for RNG | Colin Snover |
2017-11-18 | FULLPIPE: Fix memory leaks, ownership issues, and endianness issues in graphi... | Colin Snover |
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover |
2017-03-24 | Unify all string function parameters to be const Common::String & | Filippos Karapetis |
2017-03-22 | FULLPIPE: Change the sound code to use Common::String | Filippos Karapetis |
2017-03-22 | FULLPIPE: Change more object-related functions to use Common::String | Filippos Karapetis |
2016-12-26 | FULLPIPE: Decrease header dependency | Eugene Sandulenko |
2016-12-13 | FULLPIPE: Revert memory leak fixing as that introduced tons of regressions | Eugene Sandulenko |
2016-12-12 | FULLPIPE: Plug several memory leaks | Eugene Sandulenko |
2016-12-11 | FULLPIPE: Simplify demo check in the engine | Eugene Sandulenko |
2016-12-07 | FULLPIPE: Implement isSaveAllowed() | Eugene Sandulenko |
2016-11-25 | FULLPIPE: Added 4 sound channels like in original | Eugene Sandulenko |
2016-10-04 | FULLPIPE: Added debugging to interaction code | Eugene Sandulenko |
2016-10-02 | FULLPIPE: Center mouse cursor on startup | Eugene Sandulenko |
2016-10-01 | FULLPIPE: Fix scene persistence between scenes | Eugene Sandulenko |
2016-09-29 | FULLPIPE: Do not save on every room entering | Eugene Sandulenko |
2016-09-27 | FULLPIPE: Add support loading/saving from GMM | Eugene Sandulenko |
2016-09-27 | FULLPIPE: Add support for loading from launcher | Eugene Sandulenko |
2016-09-21 | FULLPIPE: Throttle animation playback to 30fps | Eugene Sandulenko |
2016-09-11 | FULLPIPE: Make sound controls work and persistent | Eugene Sandulenko |
2016-09-08 | FULLPIPE: Free _backgroundSurface when the game ends | Torbjörn Andersson |
2016-09-04 | FULLPIPE: Rename in ExCommand structure | Eugene Sandulenko |
2016-08-29 | FULLPIPE: Fix few bugs in Map code | Eugene Sandulenko |
2016-08-28 | FULLPIPE: Added debugging to scene3 | Eugene Sandulenko |
2016-08-28 | FULLPIPE: Implement Inventory2::removeItem() | Eugene Sandulenko |
2016-08-14 | FULLPIPE: Rename various mgm variables to aniHandler | Eugene Sandulenko |
2016-08-14 | FULLPIPE: Rename MGM class to AniHandler | Eugene Sandulenko |
2016-08-13 | FULLPIPE: Put behavior debug output to a separate channel | Eugene Sandulenko |
2016-07-28 | FULLPIPE: Fixed debuf channel registration | Eugene Sandulenko |
2016-07-28 | FULLPIPE: Split all debug output by channels | Eugene Sandulenko |
2016-07-28 | FULLPIPE: Added more debug channels | Eugene Sandulenko |
2016-07-28 | FULLPIPE: Started using debug channels | Eugene Sandulenko |
2016-04-14 | FULLPIPE: Reduce audio header dependencies | Ori Avtalion |
2014-10-28 | FULLPIPE: Remove trailing whitespace | Filippos Karapetis |
2014-06-30 | FULLPIPE: Initialize variable | Eugene Sandulenko |
2014-06-17 | FULLPIPE: Skip internal 565 rpresentation for sprites and directly render the... | Eugene Sandulenko |
2014-06-17 | FULLPIPE: Switch engine to 32 bit | Eugene Sandulenko |
2014-06-13 | FULLPIPE: Implement FullpipeEngine::freeGameLoader() | Eugene Sandulenko |
2014-06-13 | FULLPIPE: Implement FullpipeEngine::cleanup() | Eugene Sandulenko |
2014-06-13 | FULLPIPE: Removed unused code | Eugene Sandulenko |
2014-06-05 | FULLPIPE: Fix warning | Eugene Sandulenko |
2014-05-29 | FULLPIPE: Implement FullpipeEngine::disableSaves() | Eugene Sandulenko |
2014-05-14 | FULLPIPE: Fix indent | Eugene Sandulenko |