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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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fullpipe
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fullpipe.cpp
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Author
2013-09-06
FULLPIPE: Further work on Scene switcher
Eugene Sandulenko
2013-09-06
FULLPIPE: More work on sceneSwitcher. MessageHandler
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial stubs for input system
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher.
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented quitting from picture browsing
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial code for bitmap rendering
Eugene Sandulenko
2013-09-06
FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix indentation
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Background::addPictureObject
Eugene Sandulenko
2013-09-06
FULLPIPE: Started sound loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued work on Scene loading. Pictures
Eugene Sandulenko
2013-09-06
FULLPIPE: Started scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Further refactoring classes into separate files
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued work on Inventory
Eugene Sandulenko
2013-09-06
FULLPIPE: Put all inventory-related classes into separate file
Eugene Sandulenko
2013-09-06
FULLPIPE: implement initObjectStates()
Eugene Sandulenko
2013-09-06
FULLPIPE: Moved global variables to fullpipe.cpp
Eugene Sandulenko
2013-09-06
FULLPIPE: Add loader for GameProject
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented NMI archive parser
Eugene Sandulenko
2013-09-04
FULLPIPE: Initial engine skeleton with detection
Eugene Sandulenko
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