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path: root/engines/fullpipe/fullpipe.h
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2013-11-21FULLPIPE: More work on scene04Eugene Sandulenko
2013-11-20FULLPIPE: Consolidate lift-related functions in one fileEugene Sandulenko
2013-11-19FULLPIPE: More work on scene02Eugene Sandulenko
2013-11-06FULLPIPE: Completed scene03 codeEugene Sandulenko
2013-11-04FULLPIPE: Started implementing scene 3Eugene Sandulenko
2013-10-10FULLPIPE: Made setting rooms via bootparams easierEugene Sandulenko
2013-09-18FULLPIPE: CGameLoader -> GameLoaderEugene Sandulenko
2013-09-18FULLPIPE: CGameVar -> GameVarEugene Sandulenko
2013-09-18FULLPIPE: Rename C* modal objectsEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefix from inventory classesEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefix from input classesEugene Sandulenko
2013-09-15FULLPIPE: Implement FullpipeEngine::defHandleKeyDown()Eugene Sandulenko
2013-09-11FULLPIPE: Fix compilation with MSVC and add a FIXMEFilippos Karapetis
2013-09-06FULLPIPE: Use consistent include guardEugene Sandulenko
2013-09-06FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Scene::initObjectCursors()Eugene Sandulenko
2013-09-06FULLPIPE: Fix number of bugs found by CoverityEugene Sandulenko
2013-09-06FULLPIPE: Fix stupid bug with not processed messagesEugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler4() and startAnim()Eugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler1()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented main event handlerEugene Sandulenko
2013-09-06FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missingEugene Sandulenko
2013-09-06FULLPIPE: Initial code for SC_1Eugene Sandulenko
2013-09-06FULLPIPE: Started work on introEugene Sandulenko
2013-09-06FULLPIPE: Implemented FullpipeEngine::updateScreen()Eugene Sandulenko
2013-09-06FULLPIPE: main loop stubEugene Sandulenko
2013-09-06FULLPIPE: Implement stubs for ModalObjectEugene Sandulenko
2013-09-06FULLPIPE: Unstubbed loadGam() and CGameLoader()Eugene Sandulenko
2013-09-06FULLPIPE: Moved debug code to loadAllScenes()Eugene Sandulenko
2013-09-06FULLPIPE: Implement FullpipeEngine::initCursors()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented StaticANIObject::countMovements()Eugene Sandulenko
2013-09-06FULLPIPE: Finished stubbing loadGam()Eugene Sandulenko
2013-09-06FULLPIPE: Finished stubbing SceneSwitcher. Added Behavior ManagerEugene Sandulenko
2013-09-06FULLPIPE: Further work on Scene switcherEugene Sandulenko
2013-09-06FULLPIPE: More work on sceneSwitcher. MessageHandlerEugene Sandulenko
2013-09-06FULLPIPE: Initial stubs for input systemEugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcherEugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcher.Eugene Sandulenko
Reduced header dependency. Put CGameLoader into separate files.
2013-09-06FULLPIPE: Further work on sceneSwitcher()Eugene Sandulenko
2013-09-06FULLPIPE: Continued scene drawingEugene Sandulenko
2013-09-06FULLPIPE: Implemented quitting from picture browsingEugene Sandulenko
2013-09-06FULLPIPE: Initial code for bitmap renderingEugene Sandulenko
2013-09-06FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementationEugene Sandulenko
2013-09-06FULLPIPE: Started sound loadingEugene Sandulenko
2013-09-06FULLPIPE: Completed Background loadingEugene Sandulenko
2013-09-06FULLPIPE: Continued work on Scene loading. PicturesEugene Sandulenko
2013-09-06FULLPIPE: Started scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Continued work on InventoryEugene Sandulenko
2013-09-06FULLPIPE: implement initObjectStates()Eugene Sandulenko
2013-09-06FULLPIPE: Moved global variables to fullpipe.cppEugene Sandulenko