Age | Commit message (Expand) | Author |
2014-01-19 | FULLPIPE: Plug scene38 in | Eugene Sandulenko |
2014-01-10 | FULLPIPE: Implement preloadCallback() | Eugene Sandulenko |
2014-01-07 | FULLPIPE: Implement scene32_updateCursor() and setupMusic() | Eugene Sandulenko |
2014-01-06 | FULLPIPE: Initial implementation of scene music tracks | Filippos Karapetis |
2013-12-28 | FULLPIPE: Correctly implement scene switching from command line | Eugene Sandulenko |
2013-12-25 | FULLPIPE: Add a new debug command, "scene" | Filippos Karapetis |
2013-12-23 | FULLPIPE: Implement scene08_setupMusic() | Eugene Sandulenko |
2013-12-21 | FULLPIPE: g_fullpipe -> g_fp for brevity | Eugene Sandulenko |
2013-12-18 | FULLPIPE: Implement sceneHandler06_sub08() and sceneHandler06_sub10() | Eugene Sandulenko |
2013-12-16 | FULLPIPE: Implement FullpipeEngine::setArcadeOverlay() | Eugene Sandulenko |
2013-12-16 | FULLPIPE: Implement scene06_initScene() | Eugene Sandulenko |
2013-12-14 | FULLPIPE: Started scene05 code | Eugene Sandulenko |
2013-12-12 | FULLPIPE: Implement FullpipeEngine::initArcadeKeys() | Eugene Sandulenko |
2013-12-11 | FULLPIPE: Give proper name to FullpipeEngine::processArcade() | Eugene Sandulenko |
2013-12-11 | FULLPIPE: Implement StaticANIObject::changeStatics2() | Eugene Sandulenko |
2013-12-07 | FULLPIPE: Add debug console. | D G Turner |
2013-12-07 | FULLPIPE: Implement sceneHandler04_goClock() | Eugene Sandulenko |
2013-12-01 | FULLPIPE: Implement sceneHandler04_winArcade() | Eugene Sandulenko |
2013-11-21 | FULLPIPE: More work on scene04 | Eugene Sandulenko |
2013-11-20 | FULLPIPE: Consolidate lift-related functions in one file | Eugene Sandulenko |
2013-11-19 | FULLPIPE: More work on scene02 | Eugene Sandulenko |
2013-11-06 | FULLPIPE: Completed scene03 code | Eugene Sandulenko |
2013-11-04 | FULLPIPE: Started implementing scene 3 | Eugene Sandulenko |
2013-10-10 | FULLPIPE: Made setting rooms via bootparams easier | Eugene Sandulenko |
2013-09-18 | FULLPIPE: CGameLoader -> GameLoader | Eugene Sandulenko |
2013-09-18 | FULLPIPE: CGameVar -> GameVar | Eugene Sandulenko |
2013-09-18 | FULLPIPE: Rename C* modal objects | Eugene Sandulenko |
2013-09-18 | FULLPIPE: Remove C* prefix from inventory classes | Eugene Sandulenko |
2013-09-18 | FULLPIPE: Remove C* prefix from input classes | Eugene Sandulenko |
2013-09-15 | FULLPIPE: Implement FullpipeEngine::defHandleKeyDown() | Eugene Sandulenko |
2013-09-11 | FULLPIPE: Fix compilation with MSVC and add a FIXME | Filippos Karapetis |
2013-09-06 | FULLPIPE: Use consistent include guard | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement Scene::initObjectCursors() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fix number of bugs found by Coverity | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fix stupid bug with not processed messages | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement global_messageHandler4() and startAnim() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement global_messageHandler1() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implemented main event handler | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missing | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Initial code for SC_1 | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Started work on intro | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implemented FullpipeEngine::updateScreen() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: main loop stub | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement stubs for ModalObject | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Unstubbed loadGam() and CGameLoader() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Moved debug code to loadAllScenes() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement FullpipeEngine::initCursors() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implemented StaticANIObject::countMovements() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Finished stubbing loadGam() | Eugene Sandulenko |