Age | Commit message (Expand) | Author |
2014-04-26 | FULLPIPE: Proper implementation of FullpipeEngine::startSceneTrack() | Eugene Sandulenko |
2014-04-26 | FULLPIPE: Implement FullpipeEngine::playTrack() | Eugene Sandulenko |
2014-04-18 | FULLPIPE: Implement ModalMainMenu::setSliderPos() | Eugene Sandulenko |
2014-04-18 | FULLPIPE: Implement ModalMainMenu::updateSliderPos() | Eugene Sandulenko |
2014-04-15 | FULLPIPE: Implement ModalMainMenu::init() | Eugene Sandulenko |
2014-04-09 | FULLPIPE: Implement ModalMainMenu constructor | Eugene Sandulenko |
2014-02-18 | FULLPIPE: Make GPL headers consistent in themselves. | Johannes Schickel |
2014-02-01 | FULLPIPE: Implement lift_hoverButton(). This completes the lift. | Eugene Sandulenko |
2014-02-01 | FULLPIPE: Implement lift_walkAndGo() | Eugene Sandulenko |
2014-02-01 | FULLPIPE: Implement lift_animateButton() | Eugene Sandulenko |
2014-01-26 | FULLPIPE: Implement lift_init() | Eugene Sandulenko |
2014-01-26 | FULLPIPE: Implement lift_setButtonStatics() | Eugene Sandulenko |
2014-01-26 | FULLPIPE: Implement lift_getButtonIdN() | Eugene Sandulenko |
2014-01-26 | FULLPIPE: Implement lift_getButtonIdH() | Eugene Sandulenko |
2014-01-26 | FULLPIPE: Implement lift_clickButton() | Eugene Sandulenko |
2014-01-24 | FULLPIPE: Implement ModalFinal | Eugene Sandulenko |
2014-01-19 | FULLPIPE: Plug scene38 in | Eugene Sandulenko |
2014-01-10 | FULLPIPE: Implement preloadCallback() | Eugene Sandulenko |
2014-01-07 | FULLPIPE: Implement scene32_updateCursor() and setupMusic() | Eugene Sandulenko |
2014-01-06 | FULLPIPE: Initial implementation of scene music tracks | Filippos Karapetis |
2013-12-28 | FULLPIPE: Correctly implement scene switching from command line | Eugene Sandulenko |
2013-12-25 | FULLPIPE: Add a new debug command, "scene" | Filippos Karapetis |
2013-12-23 | FULLPIPE: Implement scene08_setupMusic() | Eugene Sandulenko |
2013-12-21 | FULLPIPE: g_fullpipe -> g_fp for brevity | Eugene Sandulenko |
2013-12-18 | FULLPIPE: Implement sceneHandler06_sub08() and sceneHandler06_sub10() | Eugene Sandulenko |
2013-12-16 | FULLPIPE: Implement FullpipeEngine::setArcadeOverlay() | Eugene Sandulenko |
2013-12-16 | FULLPIPE: Implement scene06_initScene() | Eugene Sandulenko |
2013-12-14 | FULLPIPE: Started scene05 code | Eugene Sandulenko |
2013-12-12 | FULLPIPE: Implement FullpipeEngine::initArcadeKeys() | Eugene Sandulenko |
2013-12-11 | FULLPIPE: Give proper name to FullpipeEngine::processArcade() | Eugene Sandulenko |
2013-12-11 | FULLPIPE: Implement StaticANIObject::changeStatics2() | Eugene Sandulenko |
2013-12-07 | FULLPIPE: Add debug console. | D G Turner |
2013-12-07 | FULLPIPE: Implement sceneHandler04_goClock() | Eugene Sandulenko |
2013-12-01 | FULLPIPE: Implement sceneHandler04_winArcade() | Eugene Sandulenko |
2013-11-21 | FULLPIPE: More work on scene04 | Eugene Sandulenko |
2013-11-20 | FULLPIPE: Consolidate lift-related functions in one file | Eugene Sandulenko |
2013-11-19 | FULLPIPE: More work on scene02 | Eugene Sandulenko |
2013-11-06 | FULLPIPE: Completed scene03 code | Eugene Sandulenko |
2013-11-04 | FULLPIPE: Started implementing scene 3 | Eugene Sandulenko |
2013-10-10 | FULLPIPE: Made setting rooms via bootparams easier | Eugene Sandulenko |
2013-09-18 | FULLPIPE: CGameLoader -> GameLoader | Eugene Sandulenko |
2013-09-18 | FULLPIPE: CGameVar -> GameVar | Eugene Sandulenko |
2013-09-18 | FULLPIPE: Rename C* modal objects | Eugene Sandulenko |
2013-09-18 | FULLPIPE: Remove C* prefix from inventory classes | Eugene Sandulenko |
2013-09-18 | FULLPIPE: Remove C* prefix from input classes | Eugene Sandulenko |
2013-09-15 | FULLPIPE: Implement FullpipeEngine::defHandleKeyDown() | Eugene Sandulenko |
2013-09-11 | FULLPIPE: Fix compilation with MSVC and add a FIXME | Filippos Karapetis |
2013-09-06 | FULLPIPE: Use consistent include guard | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement Scene::initObjectCursors() | Eugene Sandulenko |