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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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fullpipe
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gameloader.cpp
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2016-07-28
FULLPIPE: Split all debug output by channels
Eugene Sandulenko
2016-07-18
FULLPIPE: Adjusted debug output
Eugene Sandulenko
2015-10-17
FULLPIPE: Rename some methods
Eugene Sandulenko
2015-01-21
JANITORIAL: Remove unnecessary semicolons
Torbjörn Andersson
2014-06-14
FULLPIPE: Fix crash on exit
Eugene Sandulenko
2014-06-13
FULLPIPE: Implement GameLoader::~GameLoader()
Eugene Sandulenko
2014-06-12
FULLPIPE: Implement GameLoader::restoreDefPicAniInfos()
Eugene Sandulenko
2014-05-03
FULLPIPE: Implement FullpipeEngine::restartGame()
Eugene Sandulenko
2014-05-01
FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload support
Eugene Sandulenko
2014-05-01
FULLPIPE: Implement ModalSaveGame::saveload()
Eugene Sandulenko
2014-03-16
FULLPIPE: More renames in scene18and19
Eugene Sandulenko
2014-03-03
FULLPIPE: Implement true scene19_preload()
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-01-10
FULLPIPE: Implement preloadCallback()
Eugene Sandulenko
2014-01-10
FULLPIPE: Started preloadCallback() implementation
Eugene Sandulenko
2014-01-08
FULLPIPE: Stubbed and implemented some class destructors
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_hitMan()
Eugene Sandulenko
2013-12-21
FULLPIPE: g_fullpipe -> g_fp for brevity
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement sceneHandler06()
Eugene Sandulenko
2013-12-11
FULLPIPE: Make _exCommands private
Filippos Karapetis
2013-10-30
FULLPIPE: Fix crash after intro
Eugene Sandulenko
2013-09-18
FULLPIPE: CGameLoader -> GameLoader
Eugene Sandulenko
2013-09-18
FULLPIPE: CGameVar -> GameVar
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefix from inventory classes
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefix from input classes
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefixes from interaction classes
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefixes from motion classes
Eugene Sandulenko
2013-09-14
FULLPIPE: Move PreloadItem methods where they belong
Eugene Sandulenko
2013-09-12
FULLPIPE: Move Sc2 to gameloader.h
Eugene Sandulenko
2013-09-12
FULLPIPE: Implement CGameLoader::preloadScene()
Eugene Sandulenko
2013-09-12
FULLPIPE: Fix debug scene
Eugene Sandulenko
2013-09-09
FULLPIPE: Started debug scene
Eugene Sandulenko
2013-09-06
FULLPIPE: Whitespace fix
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix crash
Eugene Sandulenko
2013-09-06
FULLPIPE: Rename base class variables to avoid ambigiuity
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement global_messageHandler1()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement sceneHandler01()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix bug with lost picture palettes
Eugene Sandulenko
2013-09-06
FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missing
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement CGameLoader::applyPicAniInfos()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Rename some CGameLoader members
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented FullpipeEngine::updateScreen()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented CGameLoader::gotoScene()
Eugene Sandulenko
2013-09-06
FULLPIPE: Unstubbed loadGam() and CGameLoader()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement FullpipeEngine::initCursors()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented StaticANIObject::countMovements()
Eugene Sandulenko
2013-09-06
FULLPIPE: Finished stubbing loadGam()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fixed initial scene drawing. Scene bg is shown
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial stubs for input system
Eugene Sandulenko
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