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path: root/engines/fullpipe/gameloader.cpp
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2017-11-18FULLPIPE: Fix leaks and unnecessary extra allocations in FullpipeEngineColin Snover
2016-12-20FULLPIPE: Change _gameName into a Common::StringFilippos Karapetis
2016-12-13FULLPIPE: Revert memory leak fixing as that introduced tons of regressionsEugene Sandulenko
2016-12-12FULLPIPE: Fix warningEugene Sandulenko
2016-12-12FULLPIPE: Avoid double free on memory cleanupEugene Sandulenko
2016-12-12FULLPIPE: Plug more memory leaksEugene Sandulenko
2016-12-09FULLPIPE: Implement switching scenes from the mapEugene Sandulenko
2016-09-20FULLPIPE: Move more stuff to stateloader.cppEugene Sandulenko
2016-09-20FULLPIPE: Read playtime and save date from save headersEugene Sandulenko
2016-09-20FULLPIPE: Read ScummVM savegame header from end of the fileEugene Sandulenko
This will let us maintain backward compatibility with original saves
2016-09-19FULLPIPE: Fix crash at load dialog initializationEugene Sandulenko
2016-09-18FULLPIPE: Moved save-related functions to statesaver.cppEugene Sandulenko
2016-09-18FULLPIPE: Implement map saving and save obfuscationEugene Sandulenko
2016-09-18FULLPIPE: Save header, remove debug leftoversEugene Sandulenko
2016-09-18FULLPIPE: Further work on savingEugene Sandulenko
2016-09-17FULLPIPE: Implement inventory savingEugene Sandulenko
2016-09-16FULLPIPE: Further work on game savingEugene Sandulenko
2016-09-16FULLPIPE: Started game saving codeEugene Sandulenko
2016-09-05FULLPIPE: Renames in PreloadItemEugene Sandulenko
2016-09-04FULLPIPE: Signed read for delay in PreloadItemsEugene Sandulenko
2016-09-04FULLPIPE: Rename in ExCommand structureEugene Sandulenko
2016-09-04JANITORIAL: Fix whitespacesEugene Sandulenko
2016-09-04FULLPIPE: Implement GameLoader::saveScenePicAniInfos(). Now object states ↵Eugene Sandulenko
are restored
2016-08-31FULLPIPE: Fix mismatched malloc/freeEugene Sandulenko
2016-07-28FULLPIPE: Split all debug output by channelsEugene Sandulenko
2016-07-18FULLPIPE: Adjusted debug outputEugene Sandulenko
2015-10-17FULLPIPE: Rename some methodsEugene Sandulenko
2015-01-21JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2014-06-14FULLPIPE: Fix crash on exitEugene Sandulenko
2014-06-13FULLPIPE: Implement GameLoader::~GameLoader()Eugene Sandulenko
2014-06-12FULLPIPE: Implement GameLoader::restoreDefPicAniInfos()Eugene Sandulenko
2014-05-03FULLPIPE: Implement FullpipeEngine::restartGame()Eugene Sandulenko
2014-05-01FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload supportEugene Sandulenko
2014-05-01FULLPIPE: Implement ModalSaveGame::saveload()Eugene Sandulenko
2014-03-16FULLPIPE: More renames in scene18and19Eugene Sandulenko
2014-03-03FULLPIPE: Implement true scene19_preload()Eugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-10FULLPIPE: Implement preloadCallback()Eugene Sandulenko
2014-01-10FULLPIPE: Started preloadCallback() implementationEugene Sandulenko
2014-01-08FULLPIPE: Stubbed and implemented some class destructorsEugene Sandulenko
2013-12-27FULLPIPE: Implement sceneHandler11_hitMan()Eugene Sandulenko
2013-12-21FULLPIPE: g_fullpipe -> g_fp for brevityEugene Sandulenko
2013-12-16FULLPIPE: Implement sceneHandler06()Eugene Sandulenko
2013-12-11FULLPIPE: Make _exCommands privateFilippos Karapetis
2013-10-30FULLPIPE: Fix crash after introEugene Sandulenko
2013-09-18FULLPIPE: CGameLoader -> GameLoaderEugene Sandulenko
2013-09-18FULLPIPE: CGameVar -> GameVarEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefix from inventory classesEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefix from input classesEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefixes from interaction classesEugene Sandulenko