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authorEugene Sandulenko2016-09-16 11:51:44 +0200
committerEugene Sandulenko2016-09-16 18:09:00 +0200
commit58ec4473f1a70e5b10f7e19465e083dc8f2976d3 (patch)
tree0f637b1e694252719fbd09212ff1339a399e8c37 /engines/fullpipe/gameloader.cpp
parentea788bc1dbf7e47aef3f972ef29509bd23f60f1f (diff)
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FULLPIPE: Started game saving code
Diffstat (limited to 'engines/fullpipe/gameloader.cpp')
-rw-r--r--engines/fullpipe/gameloader.cpp96
1 files changed, 95 insertions, 1 deletions
diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp
index e49e56d6f0..0c5fe92ff6 100644
--- a/engines/fullpipe/gameloader.cpp
+++ b/engines/fullpipe/gameloader.cpp
@@ -602,8 +602,102 @@ void GameLoader::readSavegame(const char *fname) {
warning("STUB: readSavegame(%s)", fname);
}
+struct SaveHeader {
+ int32 saveSize;
+ char magic[32];
+ int32 updateCounter;
+ int32 unkField;
+ int32 encSize;
+};
+
void GameLoader::writeSavegame(Scene *sc, const char *fname) {
- warning("STUB: writeSavegame(sc, %s)", fname);
+ GameVar *v = _gameVar->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME");
+
+ if (!v) {
+// v = _gameVar->getSubVarByName("OBJSTATES")->getSubVarAsInt("SAVEGAME", 0);
+
+ if (!v) {
+ warning("No state to save");
+ return;
+ }
+ }
+
+ SaveHeader header;
+
+ v->setSubVarAsInt("Scene", sc->_sceneId);
+
+#if 0
+ saveScenePicAniInfos(this, sc->_sceneId);
+ memset(&header, 0, sizeof(header));
+
+ header.saveSize = 48;
+ strcpy(header.magic, "FullPipe Savegame");
+ header.updateCounter = _updateCounter;
+ header.unkField = 1;
+
+ // open save for reading
+ v = _gameVar->getSubVarByName("OBJSTATES");
+
+ MfcArchive archive;
+
+ sca = 0;
+ filenamea = 0;
+ if (v) {
+ v12 = v11->_nextVarObj;
+ v13 = (char *)v11->prevVarObj;
+ v9 = v11->parentVarObj;
+ v11->parentVarObj = 0;
+ sca = (Scene *)v12;
+ v11->_nextVarObj = 0;
+ filenamea = v13;
+ v11->prevVarObj = 0;
+ }
+
+ carchive->writeObject(v);
+ if (v11) {
+ v11->parentVarObj = v9;
+ v11->_nextVarObj = (GameVar *)sca;
+ v11->prevVarObj = (GameVar *)filenamea;
+ }
+ v14 = getGameLoaderInventory();
+ Inventory2_SerializePartially(v14, &carchive);
+ v15 = this->_sc2array.objs.m_nSize;
+ if (unsigned int)(carchive.m_lpBufCur + 4) > carchive.m_lpBufMax)
+ CArchive::Flush(&carchive);
+ *(_DWORD *)carchive.m_lpBufCur = v15;
+ v16 = 0;
+ carchive.m_lpBufCur += 4;
+ while (1) {
+ scb = (Scene *)v16;
+ if ( v16 >= this->_sc2array.objs.m_nSize )
+ break;
+ v17 = v16;
+ v18 = this->_sc2array.objs.m_pData[v16].picAniInfosCount;
+ if ( (unsigned int)(carchive.m_lpBufCur + 4) > carchive.m_lpBufMax ) {
+ CArchive::Flush(&carchive);
+ v16 = (int)scb;
+ }
+ *(_DWORD *)carchive.m_lpBufCur = v18;
+ v19 = &this->_sc2array.objs.m_pData[v17];
+ carchive.m_lpBufCur += 4;
+ v20 = v19->picAniInfosCount;
+ if ( v20 > 0 ) {
+ CArchive::Write(&carchive, v19->picAniInfos, 44 * v20);
+ v16 = (int)scb;
+ }
+ ++v16;
+ }
+ CArchive::Close(&carchive);
+ header.encSize = GameLoader_encryptSavegame((GameLoader *)header.unkField, (int)&cmemfile);
+ CFile::Write((int)&cfile, (int)&header, header.saveSize);
+ v21 = (void *)CMemFile::Detach(&cmemfile);
+ CFile::Write((int)&cfile, (int)v21, header.encSize);
+ free(v21);
+ v22 = (void (__fastcall *)(char *, signed int))this->_readSavegameCallback;
+ if ( v22 )
+ v22(&cfile, 1);
+ CFile::Close(&cfile);
+#endif
}
Sc2::Sc2() {