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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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fullpipe
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gameloader.cpp
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2016-12-20
FULLPIPE: Change _gameName into a Common::String
Filippos Karapetis
2016-12-13
FULLPIPE: Revert memory leak fixing as that introduced tons of regressions
Eugene Sandulenko
2016-12-12
FULLPIPE: Fix warning
Eugene Sandulenko
2016-12-12
FULLPIPE: Avoid double free on memory cleanup
Eugene Sandulenko
2016-12-12
FULLPIPE: Plug more memory leaks
Eugene Sandulenko
2016-12-09
FULLPIPE: Implement switching scenes from the map
Eugene Sandulenko
2016-09-20
FULLPIPE: Move more stuff to stateloader.cpp
Eugene Sandulenko
2016-09-20
FULLPIPE: Read playtime and save date from save headers
Eugene Sandulenko
2016-09-20
FULLPIPE: Read ScummVM savegame header from end of the file
Eugene Sandulenko
This will let us maintain backward compatibility with original saves
2016-09-19
FULLPIPE: Fix crash at load dialog initialization
Eugene Sandulenko
2016-09-18
FULLPIPE: Moved save-related functions to statesaver.cpp
Eugene Sandulenko
2016-09-18
FULLPIPE: Implement map saving and save obfuscation
Eugene Sandulenko
2016-09-18
FULLPIPE: Save header, remove debug leftovers
Eugene Sandulenko
2016-09-18
FULLPIPE: Further work on saving
Eugene Sandulenko
2016-09-17
FULLPIPE: Implement inventory saving
Eugene Sandulenko
2016-09-16
FULLPIPE: Further work on game saving
Eugene Sandulenko
2016-09-16
FULLPIPE: Started game saving code
Eugene Sandulenko
2016-09-05
FULLPIPE: Renames in PreloadItem
Eugene Sandulenko
2016-09-04
FULLPIPE: Signed read for delay in PreloadItems
Eugene Sandulenko
2016-09-04
FULLPIPE: Rename in ExCommand structure
Eugene Sandulenko
2016-09-04
JANITORIAL: Fix whitespaces
Eugene Sandulenko
2016-09-04
FULLPIPE: Implement GameLoader::saveScenePicAniInfos(). Now object states ↵
Eugene Sandulenko
are restored
2016-08-31
FULLPIPE: Fix mismatched malloc/free
Eugene Sandulenko
2016-07-28
FULLPIPE: Split all debug output by channels
Eugene Sandulenko
2016-07-18
FULLPIPE: Adjusted debug output
Eugene Sandulenko
2015-10-17
FULLPIPE: Rename some methods
Eugene Sandulenko
2015-01-21
JANITORIAL: Remove unnecessary semicolons
Torbjörn Andersson
2014-06-14
FULLPIPE: Fix crash on exit
Eugene Sandulenko
2014-06-13
FULLPIPE: Implement GameLoader::~GameLoader()
Eugene Sandulenko
2014-06-12
FULLPIPE: Implement GameLoader::restoreDefPicAniInfos()
Eugene Sandulenko
2014-05-03
FULLPIPE: Implement FullpipeEngine::restartGame()
Eugene Sandulenko
2014-05-01
FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload support
Eugene Sandulenko
2014-05-01
FULLPIPE: Implement ModalSaveGame::saveload()
Eugene Sandulenko
2014-03-16
FULLPIPE: More renames in scene18and19
Eugene Sandulenko
2014-03-03
FULLPIPE: Implement true scene19_preload()
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-01-10
FULLPIPE: Implement preloadCallback()
Eugene Sandulenko
2014-01-10
FULLPIPE: Started preloadCallback() implementation
Eugene Sandulenko
2014-01-08
FULLPIPE: Stubbed and implemented some class destructors
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_hitMan()
Eugene Sandulenko
2013-12-21
FULLPIPE: g_fullpipe -> g_fp for brevity
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement sceneHandler06()
Eugene Sandulenko
2013-12-11
FULLPIPE: Make _exCommands private
Filippos Karapetis
2013-10-30
FULLPIPE: Fix crash after intro
Eugene Sandulenko
2013-09-18
FULLPIPE: CGameLoader -> GameLoader
Eugene Sandulenko
2013-09-18
FULLPIPE: CGameVar -> GameVar
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefix from inventory classes
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefix from input classes
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefixes from interaction classes
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefixes from motion classes
Eugene Sandulenko
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