Age | Commit message (Expand) | Author |
2013-12-16 | FULLPIPE: Implement sceneHandler06() | Eugene Sandulenko |
2013-12-11 | FULLPIPE: Make _exCommands private | Filippos Karapetis |
2013-10-30 | FULLPIPE: Fix crash after intro | Eugene Sandulenko |
2013-09-18 | FULLPIPE: CGameLoader -> GameLoader | Eugene Sandulenko |
2013-09-18 | FULLPIPE: CGameVar -> GameVar | Eugene Sandulenko |
2013-09-18 | FULLPIPE: Remove C* prefix from inventory classes | Eugene Sandulenko |
2013-09-18 | FULLPIPE: Remove C* prefix from input classes | Eugene Sandulenko |
2013-09-18 | FULLPIPE: Remove C* prefixes from interaction classes | Eugene Sandulenko |
2013-09-18 | FULLPIPE: Remove C* prefixes from motion classes | Eugene Sandulenko |
2013-09-14 | FULLPIPE: Move PreloadItem methods where they belong | Eugene Sandulenko |
2013-09-12 | FULLPIPE: Move Sc2 to gameloader.h | Eugene Sandulenko |
2013-09-12 | FULLPIPE: Implement CGameLoader::preloadScene() | Eugene Sandulenko |
2013-09-12 | FULLPIPE: Fix debug scene | Eugene Sandulenko |
2013-09-09 | FULLPIPE: Started debug scene | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Whitespace fix | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fix crash | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Rename base class variables to avoid ambigiuity | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement global_messageHandler1() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement sceneHandler01() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fix bug with lost picture palettes | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missing | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement CGameLoader::applyPicAniInfos() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fix scene loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Rename some CGameLoader members | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implemented FullpipeEngine::updateScreen() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implemented CGameLoader::gotoScene() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Unstubbed loadGam() and CGameLoader() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement FullpipeEngine::initCursors() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implemented StaticANIObject::countMovements() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Finished stubbing loadGam() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fixed initial scene drawing. Scene bg is shown | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Initial stubs for input system | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Several methods for motion controller | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on sceneSwitcher | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on sceneSwitcher. | Eugene Sandulenko |