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path: root/engines/fullpipe/gameloader.cpp
AgeCommit message (Collapse)Author
2013-09-06FULLPIPE: Fix crashEugene Sandulenko
2013-09-06FULLPIPE: Rename base class variables to avoid ambigiuityEugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler1()Eugene Sandulenko
2013-09-06FULLPIPE: Implement sceneHandler01()Eugene Sandulenko
2013-09-06FULLPIPE: Fix bug with lost picture palettesEugene Sandulenko
2013-09-06FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missingEugene Sandulenko
2013-09-06FULLPIPE: Implement CGameLoader::applyPicAniInfos()Eugene Sandulenko
2013-09-06FULLPIPE: Fix scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Rename some CGameLoader membersEugene Sandulenko
2013-09-06FULLPIPE: Implemented FullpipeEngine::updateScreen()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented CGameLoader::gotoScene()Eugene Sandulenko
2013-09-06FULLPIPE: Unstubbed loadGam() and CGameLoader()Eugene Sandulenko
2013-09-06FULLPIPE: Implement FullpipeEngine::initCursors()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented StaticANIObject::countMovements()Eugene Sandulenko
2013-09-06FULLPIPE: Finished stubbing loadGam()Eugene Sandulenko
2013-09-06FULLPIPE: Fixed initial scene drawing. Scene bg is shownEugene Sandulenko
2013-09-06FULLPIPE: Initial stubs for input systemEugene Sandulenko
2013-09-06FULLPIPE: Several methods for motion controllerEugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcherEugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcher.Eugene Sandulenko
Reduced header dependency. Put CGameLoader into separate files.