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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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fullpipe
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gfx.cpp
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Author
2013-09-06
FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()
Eugene Sandulenko
2013-09-06
FULLPIPE: Started Statics drawing
Eugene Sandulenko
2013-09-06
FULLPIPE: Second part of scene drawing
Eugene Sandulenko
2013-09-06
FULLPIPE: Fixed initial scene drawing. Scene bg is shown
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher.
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher()
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued scene drawing
Eugene Sandulenko
2013-09-06
FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguity
Eugene Sandulenko
2013-09-06
FULLPIPE: Beginning of scene drawing
Eugene Sandulenko
2013-09-06
FULLPIPE: Refactored putDibRB to a human-readable state.
Eugene Sandulenko
2013-09-06
FULLPIPE: Split drawing of different image types. Optimize putDibCB
Eugene Sandulenko
2013-09-06
FULLPIPE: Proper parameters for screen blitting
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix stupid bug in RB bitmap rendering
Eugene Sandulenko
2013-09-06
FULLPIPE: Optimize bitmap rendering routine
Eugene Sandulenko
2013-09-06
FULLPIPE: Fixed to RB bitmap rendering
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented quitting from picture browsing
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix crash in bitmap drawing code.
Eugene Sandulenko
2013-09-06
FULLPIPE: Bitmap loading.
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial code for bitmap rendering
Eugene Sandulenko
2013-09-06
FULLPIPE: Stubs for picture drawing
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on inventory
Eugene Sandulenko
2013-09-06
FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation
Eugene Sandulenko
2013-09-06
FULLPIPE: Bitmap loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix indentation
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued on scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Background::addPictureObject
Eugene Sandulenko
2013-09-06
FULLPIPE: Shadows loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued Scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Now StaticANIObject is loaded fully
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued work on scene loading
Eugene Sandulenko
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