Age | Commit message (Expand) | Author |
2016-08-19 | FULLPIPE: Let the bitmaps flip twice | Eugene Sandulenko |
2016-08-19 | FULLPIPE: Fix flipVertical too | Eugene Sandulenko |
2016-08-19 | FULLPIPE: Fix Bitmap flipping code. Thanks to wanwan | Eugene Sandulenko |
2016-08-13 | FULLPIPE: Use proper Surface coordinates | Retro-Junk |
2016-07-28 | FULLPIPE: Split all debug output by channels | Eugene Sandulenko |
2014-10-28 | FULLPIPE: Remove trailing whitespace | Filippos Karapetis |
2014-06-23 | FULLPIPE: Remove unused variable | Eugene Sandulenko |
2014-06-20 | FULLPIPE: Implement Bitmap::flipVertical() | Eugene Sandulenko |
2014-06-19 | FULLPIPE: Draw transparent surfaces | Eugene Sandulenko |
2014-06-18 | FULLPIPE: Stubbed sceneFade() | Eugene Sandulenko |
2014-06-17 | FULLPIPE: Cleanup gfx code | Eugene Sandulenko |
2014-06-17 | FULLPIPE: cleanup | Eugene Sandulenko |
2014-06-17 | FULLPIPE: Implement horizontal flipping | Eugene Sandulenko |
2014-06-17 | FULLPIPE: Skip internal 565 rpresentation for sprites and directly render the... | Eugene Sandulenko |
2014-06-17 | FULLPIPE: Switch graphics to TransparentSurface | Eugene Sandulenko |
2014-06-17 | FULLPIPE: Switch engine to 32 bit | Eugene Sandulenko |
2014-06-16 | FULLPIPE: Started switching gfx functions to Surface | Eugene Sandulenko |
2014-05-15 | FULLPIPE: Implement MovGraph::doWalkTo() | Eugene Sandulenko |
2014-05-02 | FULLPIPE: Remove PtrList usage in gfx.cpp | Eugene Sandulenko |
2014-05-02 | FULLPIPE: Removed couple of PtrList usages for code clarity | Eugene Sandulenko |
2014-04-21 | FULLPIPE: Implement couple destructors | Eugene Sandulenko |
2014-04-14 | FULLPIPE: Implement Background::~Background() | Eugene Sandulenko |
2014-02-18 | FULLPIPE: Make GPL headers consistent in themselves. | Johannes Schickel |
2014-02-01 | FULLPIPE: Fix cursor drawing on the edges | Eugene Sandulenko |
2014-01-24 | FULLPIPE: Implement ModalFinal | Eugene Sandulenko |
2014-01-12 | FULLPIPE: Implement Movement::freePixelData() | Eugene Sandulenko |
2014-01-08 | FULLPIPE: Rest of destructor stubs | Eugene Sandulenko |
2014-01-08 | FULLPIPE: Stubbed and implemented some class destructors | Eugene Sandulenko |
2014-01-03 | FULLPIPE: Fix Background::addPictureObject() | Eugene Sandulenko |
2013-12-23 | FULLPIPE: Fix regression with absent background graphics. | Eugene Sandulenko |
2013-12-22 | FULLPIPE: Implement BigPicture::draw() | Eugene Sandulenko |
2013-12-21 | FULLPIPE: g_fullpipe -> g_fp for brevity | Eugene Sandulenko |
2013-12-11 | FULLPIPE: Clean full screen on each frame as corrected by LordHoto | Eugene Sandulenko |
2013-12-09 | FULLPIPE: Rearrange debug output | Eugene Sandulenko |
2013-11-29 | FULLPIPE: Fix crash at scene03 load | Eugene Sandulenko |
2013-09-18 | FULLPIPE: CPtrList -> PtrList | Eugene Sandulenko |
2013-09-12 | FULLPIPE: Fix debug scene | Eugene Sandulenko |
2013-09-10 | FULLPIPE: Move GameObject::canInteractAny() out of the class | Eugene Sandulenko |
2013-09-08 | FULLPIPE: Implement CInteractionController::handleInteraction() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Whitespace fix | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fixed compiler warning | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement GameObject::canInteractAny() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement Bitmap::isPixelHitAtPos() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement Bitmap::isPixelHitAtPos() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Bugfix shadow drawing | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement Shadows::initMovement() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Remove redundant debug info | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Some WIP debugging | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fix bugs in Movement::updateCurrDynamicPhase() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Bugfixes for StaticANIObject::startAnim() | Eugene Sandulenko |