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path: root/engines/fullpipe/gfx.cpp
AgeCommit message (Collapse)Author
2017-03-27FULLPIPE: Sanity check on data loadingEugene Sandulenko
2017-03-22FULLPIPE: Refactor _pixels so that it's not part of the Bitmap classFilippos Karapetis
2017-03-22FULLPIPE: Fix mismatched free() when deleting _bitmapFilippos Karapetis
_bitmap is initialized with new, so it needs to be freed with delete, not free()
2017-03-22FULLPIPE: Plug a memory leak in getDibInfo()Filippos Karapetis
2017-03-22FULLPIPE: Change some more _memfilename usage to Common::StringFilippos Karapetis
2017-03-22FULLPIPE: Use Common::String in all scene object namesFilippos Karapetis
2016-12-31FULLPIPE: Fix leaks in surface and bitmap usage.Aaryaman Vasishta
Fixes part of bug #9654.
2016-12-26FULLPIPE: Decrease header dependencyEugene Sandulenko
2016-12-13FULLPIPE: Revert memory leak fixing as that introduced tons of regressionsEugene Sandulenko
2016-12-12FULLPIPE: Plug more memory leaksEugene Sandulenko
2016-12-12FULLPIPE: Fix memory leak in bitmap codeEugene Sandulenko
2016-12-12FULLPIPE: Plug more memory leaksEugene Sandulenko
2016-12-12FULLPIPE: Plug another leakEugene Sandulenko
2016-12-12FULLPIPE: Plug more memory leaksEugene Sandulenko
2016-12-12FULLPIPE: Plug several memory leaksEugene Sandulenko
2016-09-21FULLPIPE: Fix alpha data typeEugene Sandulenko
2016-09-21FULLPIPE: Fix inventory transparencyEugene Sandulenko
2016-09-14FULLPIPE: Fixed decoding of extra wide pictures. (transporter scene29)Eugene Sandulenko
2016-09-13FULLPIPE: Simplified Dib clipping codeEugene Sandulenko
2016-09-08FULLPIPE: Free contents of Bitmap surface when deleting bitmapTorbjörn Andersson
At the moment, it seems like bitmaps aren't ever deleted though?
2016-09-07FULLPIPE: Further work on the hangers in scene09Eugene Sandulenko
2016-09-05FULLPIPE: Rename is GabeObjectEugene Sandulenko
2016-09-04FULLPIPE: Fix drawAlphaRectangle()Eugene Sandulenko
2016-09-04FULLPIPE: Optimize sceneFade()Eugene Sandulenko
2016-09-04FULLPIPE: Implement FullpipeEngine::drawAlphaRectangle()Eugene Sandulenko
2016-09-04FULLPIPE: Implement FullpipeEngine::sceneFade()Eugene Sandulenko
2016-09-04FULLPIPE: Fix GameObject::setPicAniInfo(). Now all animations get restored ↵Eugene Sandulenko
correctly.
2016-08-29FULLPIPE: More signed readsEugene Sandulenko
2016-08-29FULLPIPE: Read signed values where potentially negative values could appearEugene Sandulenko
2016-08-29FULLPIPE: Hid noisy pointless warningEugene Sandulenko
2016-08-29FULLPIPE: Remove obsolete warningEugene Sandulenko
2016-08-28FULLPIPE: Fix alpha mask in Bitmap::isPixelHitAtPosRetro-Junk
2016-08-19FULLPIPE: Let the bitmaps flip twiceEugene Sandulenko
2016-08-19FULLPIPE: Fix flipVertical tooEugene Sandulenko
2016-08-19FULLPIPE: Fix Bitmap flipping code. Thanks to wanwanEugene Sandulenko
2016-08-13FULLPIPE: Use proper Surface coordinatesRetro-Junk
2016-07-28FULLPIPE: Split all debug output by channelsEugene Sandulenko
2014-10-28FULLPIPE: Remove trailing whitespaceFilippos Karapetis
2014-06-23FULLPIPE: Remove unused variableEugene Sandulenko
2014-06-20FULLPIPE: Implement Bitmap::flipVertical()Eugene Sandulenko
2014-06-19FULLPIPE: Draw transparent surfacesEugene Sandulenko
2014-06-18FULLPIPE: Stubbed sceneFade()Eugene Sandulenko
2014-06-17FULLPIPE: Cleanup gfx codeEugene Sandulenko
2014-06-17FULLPIPE: cleanupEugene Sandulenko
2014-06-17FULLPIPE: Implement horizontal flippingEugene Sandulenko
2014-06-17FULLPIPE: Skip internal 565 rpresentation for sprites and directly render ↵Eugene Sandulenko
them in 32bit
2014-06-17FULLPIPE: Switch graphics to TransparentSurfaceEugene Sandulenko
2014-06-17FULLPIPE: Switch engine to 32 bitEugene Sandulenko
2014-06-16FULLPIPE: Started switching gfx functions to SurfaceEugene Sandulenko
2014-05-15FULLPIPE: Implement MovGraph::doWalkTo()Eugene Sandulenko