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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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gfx.cpp
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2017-03-27
FULLPIPE: Sanity check on data loading
Eugene Sandulenko
2017-03-22
FULLPIPE: Refactor _pixels so that it's not part of the Bitmap class
Filippos Karapetis
2017-03-22
FULLPIPE: Fix mismatched free() when deleting _bitmap
Filippos Karapetis
_bitmap is initialized with new, so it needs to be freed with delete, not free()
2017-03-22
FULLPIPE: Plug a memory leak in getDibInfo()
Filippos Karapetis
2017-03-22
FULLPIPE: Change some more _memfilename usage to Common::String
Filippos Karapetis
2017-03-22
FULLPIPE: Use Common::String in all scene object names
Filippos Karapetis
2016-12-31
FULLPIPE: Fix leaks in surface and bitmap usage.
Aaryaman Vasishta
Fixes part of bug #9654.
2016-12-26
FULLPIPE: Decrease header dependency
Eugene Sandulenko
2016-12-13
FULLPIPE: Revert memory leak fixing as that introduced tons of regressions
Eugene Sandulenko
2016-12-12
FULLPIPE: Plug more memory leaks
Eugene Sandulenko
2016-12-12
FULLPIPE: Fix memory leak in bitmap code
Eugene Sandulenko
2016-12-12
FULLPIPE: Plug more memory leaks
Eugene Sandulenko
2016-12-12
FULLPIPE: Plug another leak
Eugene Sandulenko
2016-12-12
FULLPIPE: Plug more memory leaks
Eugene Sandulenko
2016-12-12
FULLPIPE: Plug several memory leaks
Eugene Sandulenko
2016-09-21
FULLPIPE: Fix alpha data type
Eugene Sandulenko
2016-09-21
FULLPIPE: Fix inventory transparency
Eugene Sandulenko
2016-09-14
FULLPIPE: Fixed decoding of extra wide pictures. (transporter scene29)
Eugene Sandulenko
2016-09-13
FULLPIPE: Simplified Dib clipping code
Eugene Sandulenko
2016-09-08
FULLPIPE: Free contents of Bitmap surface when deleting bitmap
Torbjörn Andersson
At the moment, it seems like bitmaps aren't ever deleted though?
2016-09-07
FULLPIPE: Further work on the hangers in scene09
Eugene Sandulenko
2016-09-05
FULLPIPE: Rename is GabeObject
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix drawAlphaRectangle()
Eugene Sandulenko
2016-09-04
FULLPIPE: Optimize sceneFade()
Eugene Sandulenko
2016-09-04
FULLPIPE: Implement FullpipeEngine::drawAlphaRectangle()
Eugene Sandulenko
2016-09-04
FULLPIPE: Implement FullpipeEngine::sceneFade()
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix GameObject::setPicAniInfo(). Now all animations get restored ↵
Eugene Sandulenko
correctly.
2016-08-29
FULLPIPE: More signed reads
Eugene Sandulenko
2016-08-29
FULLPIPE: Read signed values where potentially negative values could appear
Eugene Sandulenko
2016-08-29
FULLPIPE: Hid noisy pointless warning
Eugene Sandulenko
2016-08-29
FULLPIPE: Remove obsolete warning
Eugene Sandulenko
2016-08-28
FULLPIPE: Fix alpha mask in Bitmap::isPixelHitAtPos
Retro-Junk
2016-08-19
FULLPIPE: Let the bitmaps flip twice
Eugene Sandulenko
2016-08-19
FULLPIPE: Fix flipVertical too
Eugene Sandulenko
2016-08-19
FULLPIPE: Fix Bitmap flipping code. Thanks to wanwan
Eugene Sandulenko
2016-08-13
FULLPIPE: Use proper Surface coordinates
Retro-Junk
2016-07-28
FULLPIPE: Split all debug output by channels
Eugene Sandulenko
2014-10-28
FULLPIPE: Remove trailing whitespace
Filippos Karapetis
2014-06-23
FULLPIPE: Remove unused variable
Eugene Sandulenko
2014-06-20
FULLPIPE: Implement Bitmap::flipVertical()
Eugene Sandulenko
2014-06-19
FULLPIPE: Draw transparent surfaces
Eugene Sandulenko
2014-06-18
FULLPIPE: Stubbed sceneFade()
Eugene Sandulenko
2014-06-17
FULLPIPE: Cleanup gfx code
Eugene Sandulenko
2014-06-17
FULLPIPE: cleanup
Eugene Sandulenko
2014-06-17
FULLPIPE: Implement horizontal flipping
Eugene Sandulenko
2014-06-17
FULLPIPE: Skip internal 565 rpresentation for sprites and directly render ↵
Eugene Sandulenko
them in 32bit
2014-06-17
FULLPIPE: Switch graphics to TransparentSurface
Eugene Sandulenko
2014-06-17
FULLPIPE: Switch engine to 32 bit
Eugene Sandulenko
2014-06-16
FULLPIPE: Started switching gfx functions to Surface
Eugene Sandulenko
2014-05-15
FULLPIPE: Implement MovGraph::doWalkTo()
Eugene Sandulenko
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