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path: root/engines/fullpipe/gfx.cpp
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2013-09-06FULLPIPE: Implemented several high level *AtPos functionsEugene Sandulenko
2013-09-06FULLPIPE: Finish global_messageHandler3()Eugene Sandulenko
2013-09-06FULLPIPE: Implement CInventory2::draw()Eugene Sandulenko
2013-09-06FULLPIPE: Fix number of bugs found by CoverityEugene Sandulenko
2013-09-06FULLPIPE: Implement PictureObject::isPointInside()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Picture::isPointInside()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Bitmap::reverseImage()Eugene Sandulenko
2013-09-06FULLPIPE: Unstubbed Picture::draw()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Movement::draw()Eugene Sandulenko
2013-09-06FULLPIPE: More work on behaviors. Animations start to (buggy) work.Eugene Sandulenko
2013-09-06FULLPIPE: Implement BehaviorEntryEugene Sandulenko
2013-09-06FULLPIPE: Rename base class variables to avoid ambigiuityEugene Sandulenko
2013-09-06FULLPIPE: Fix bug with lost picture palettesEugene Sandulenko
2013-09-06FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missingEugene Sandulenko
2013-09-06FULLPIPE: Initial code for SC_1Eugene Sandulenko
2013-09-06FULLPIPE: Implement CGameLoader::applyPicAniInfos()Eugene Sandulenko
2013-09-06FULLPIPE: Implement stubs for ModalObjectEugene Sandulenko
2013-09-06FULLPIPE: Implement StaticANIObject::draw()Eugene Sandulenko
2013-09-06FULLPIPE: Further work on loadGam()Eugene Sandulenko
2013-09-06FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()Eugene Sandulenko
2013-09-06FULLPIPE: Started Statics drawingEugene Sandulenko
2013-09-06FULLPIPE: Second part of scene drawingEugene Sandulenko
2013-09-06FULLPIPE: Fixed initial scene drawing. Scene bg is shownEugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcherEugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcher.Eugene Sandulenko
Reduced header dependency. Put CGameLoader into separate files.
2013-09-06FULLPIPE: Further work on sceneSwitcher()Eugene Sandulenko
2013-09-06FULLPIPE: Continued scene drawingEugene Sandulenko
2013-09-06FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguityEugene Sandulenko
2013-09-06FULLPIPE: Beginning of scene drawingEugene Sandulenko
2013-09-06FULLPIPE: Refactored putDibRB to a human-readable state.Eugene Sandulenko
2013-09-06FULLPIPE: Split drawing of different image types. Optimize putDibCBEugene Sandulenko
2013-09-06FULLPIPE: Proper parameters for screen blittingEugene Sandulenko
2013-09-06FULLPIPE: Fix stupid bug in RB bitmap renderingEugene Sandulenko
2013-09-06FULLPIPE: Optimize bitmap rendering routineEugene Sandulenko
2013-09-06FULLPIPE: Fixed to RB bitmap renderingEugene Sandulenko
2013-09-06FULLPIPE: Implemented quitting from picture browsingEugene Sandulenko
2013-09-06FULLPIPE: Fix crash in bitmap drawing code.Eugene Sandulenko
2013-09-06FULLPIPE: Bitmap loading.Eugene Sandulenko
Added test code to display loaded pictures. So far it crashes on certain pictures.
2013-09-06FULLPIPE: Initial code for bitmap renderingEugene Sandulenko
2013-09-06FULLPIPE: Stubs for picture drawingEugene Sandulenko
2013-09-06FULLPIPE: Further work on inventoryEugene Sandulenko
2013-09-06FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementationEugene Sandulenko
2013-09-06FULLPIPE: Bitmap loadingEugene Sandulenko
2013-09-06FULLPIPE: Fix indentationEugene Sandulenko
2013-09-06FULLPIPE: Continued on scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Implement Background::addPictureObjectEugene Sandulenko
2013-09-06FULLPIPE: Shadows loadingEugene Sandulenko
2013-09-06FULLPIPE: Continued Scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Now StaticANIObject is loaded fullyEugene Sandulenko
2013-09-06FULLPIPE: Continued work on scene loadingEugene Sandulenko