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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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fullpipe
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gfx.cpp
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Author
2016-09-08
FULLPIPE: Free contents of Bitmap surface when deleting bitmap
Torbjörn Andersson
2016-09-07
FULLPIPE: Further work on the hangers in scene09
Eugene Sandulenko
2016-09-05
FULLPIPE: Rename is GabeObject
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix drawAlphaRectangle()
Eugene Sandulenko
2016-09-04
FULLPIPE: Optimize sceneFade()
Eugene Sandulenko
2016-09-04
FULLPIPE: Implement FullpipeEngine::drawAlphaRectangle()
Eugene Sandulenko
2016-09-04
FULLPIPE: Implement FullpipeEngine::sceneFade()
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix GameObject::setPicAniInfo(). Now all animations get restored co...
Eugene Sandulenko
2016-08-29
FULLPIPE: More signed reads
Eugene Sandulenko
2016-08-29
FULLPIPE: Read signed values where potentially negative values could appear
Eugene Sandulenko
2016-08-29
FULLPIPE: Hid noisy pointless warning
Eugene Sandulenko
2016-08-29
FULLPIPE: Remove obsolete warning
Eugene Sandulenko
2016-08-28
FULLPIPE: Fix alpha mask in Bitmap::isPixelHitAtPos
Retro-Junk
2016-08-19
FULLPIPE: Let the bitmaps flip twice
Eugene Sandulenko
2016-08-19
FULLPIPE: Fix flipVertical too
Eugene Sandulenko
2016-08-19
FULLPIPE: Fix Bitmap flipping code. Thanks to wanwan
Eugene Sandulenko
2016-08-13
FULLPIPE: Use proper Surface coordinates
Retro-Junk
2016-07-28
FULLPIPE: Split all debug output by channels
Eugene Sandulenko
2014-10-28
FULLPIPE: Remove trailing whitespace
Filippos Karapetis
2014-06-23
FULLPIPE: Remove unused variable
Eugene Sandulenko
2014-06-20
FULLPIPE: Implement Bitmap::flipVertical()
Eugene Sandulenko
2014-06-19
FULLPIPE: Draw transparent surfaces
Eugene Sandulenko
2014-06-18
FULLPIPE: Stubbed sceneFade()
Eugene Sandulenko
2014-06-17
FULLPIPE: Cleanup gfx code
Eugene Sandulenko
2014-06-17
FULLPIPE: cleanup
Eugene Sandulenko
2014-06-17
FULLPIPE: Implement horizontal flipping
Eugene Sandulenko
2014-06-17
FULLPIPE: Skip internal 565 rpresentation for sprites and directly render the...
Eugene Sandulenko
2014-06-17
FULLPIPE: Switch graphics to TransparentSurface
Eugene Sandulenko
2014-06-17
FULLPIPE: Switch engine to 32 bit
Eugene Sandulenko
2014-06-16
FULLPIPE: Started switching gfx functions to Surface
Eugene Sandulenko
2014-05-15
FULLPIPE: Implement MovGraph::doWalkTo()
Eugene Sandulenko
2014-05-02
FULLPIPE: Remove PtrList usage in gfx.cpp
Eugene Sandulenko
2014-05-02
FULLPIPE: Removed couple of PtrList usages for code clarity
Eugene Sandulenko
2014-04-21
FULLPIPE: Implement couple destructors
Eugene Sandulenko
2014-04-14
FULLPIPE: Implement Background::~Background()
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-01
FULLPIPE: Fix cursor drawing on the edges
Eugene Sandulenko
2014-01-24
FULLPIPE: Implement ModalFinal
Eugene Sandulenko
2014-01-12
FULLPIPE: Implement Movement::freePixelData()
Eugene Sandulenko
2014-01-08
FULLPIPE: Rest of destructor stubs
Eugene Sandulenko
2014-01-08
FULLPIPE: Stubbed and implemented some class destructors
Eugene Sandulenko
2014-01-03
FULLPIPE: Fix Background::addPictureObject()
Eugene Sandulenko
2013-12-23
FULLPIPE: Fix regression with absent background graphics.
Eugene Sandulenko
2013-12-22
FULLPIPE: Implement BigPicture::draw()
Eugene Sandulenko
2013-12-21
FULLPIPE: g_fullpipe -> g_fp for brevity
Eugene Sandulenko
2013-12-11
FULLPIPE: Clean full screen on each frame as corrected by LordHoto
Eugene Sandulenko
2013-12-09
FULLPIPE: Rearrange debug output
Eugene Sandulenko
2013-11-29
FULLPIPE: Fix crash at scene03 load
Eugene Sandulenko
2013-09-18
FULLPIPE: CPtrList -> PtrList
Eugene Sandulenko
2013-09-12
FULLPIPE: Fix debug scene
Eugene Sandulenko
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