index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
fullpipe
/
input.cpp
Age
Commit message (
Expand
)
Author
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2013-12-21
FULLPIPE: g_fullpipe -> g_fp for brevity
Eugene Sandulenko
2013-12-18
FULLPIPE: Implement FullpipeEngine::drawArcadeOverlay()
Eugene Sandulenko
2013-12-18
FULLPIPE: Implement sceneHandler06_sub08() and sceneHandler06_sub10()
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement FullpipeEngine::setArcadeOverlay()
Eugene Sandulenko
2013-12-16
FULLPIPE: Rearrange arcade-related functions
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement scene06_initScene()
Eugene Sandulenko
2013-11-04
FULLPIPE: Started implementing scene 3
Eugene Sandulenko
2013-09-19
FULLPIPE: Remove leftover debug output
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefix from input classes
Eugene Sandulenko
2013-09-16
FULLPIPE: Fix cheat codes. Bug in original?
Eugene Sandulenko
2013-09-15
FULLPIPE: Implement FullpipeEngine::defHandleKeyDown()
Eugene Sandulenko
2013-09-10
FULLPIPE: Move GameObject::canInteractAny() out of the class
Eugene Sandulenko
2013-09-06
FULLPIPE: Whitespace fix
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix default cursor
Eugene Sandulenko
2013-09-06
FULLPIPE: Fixe few warnings
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement CInventory2::handleLeftClick()
Eugene Sandulenko
2013-09-06
FULLPIPE: Unstubbed couple small functions
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement InputController::drawCursor()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement CInputController::setCursor()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Scene::initObjectCursors()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement global_messageHandler1()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented FullpipeEngine::updateScreen()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement FullpipeEngine::initCursors()
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial stubs for input system
Eugene Sandulenko