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path: root/engines/fullpipe/input.cpp
AgeCommit message (Expand)Author
2014-04-28FULLPIPE: Fix one more warningEugene Sandulenko
2014-04-28FULLPIPE: Fix warningsEugene Sandulenko
2014-04-26FULLPIPE: Implement FullpipeEngine::processArcade()Eugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2013-12-21FULLPIPE: g_fullpipe -> g_fp for brevityEugene Sandulenko
2013-12-18FULLPIPE: Implement FullpipeEngine::drawArcadeOverlay()Eugene Sandulenko
2013-12-18FULLPIPE: Implement sceneHandler06_sub08() and sceneHandler06_sub10()Eugene Sandulenko
2013-12-16FULLPIPE: Implement FullpipeEngine::setArcadeOverlay()Eugene Sandulenko
2013-12-16FULLPIPE: Rearrange arcade-related functionsEugene Sandulenko
2013-12-16FULLPIPE: Implement scene06_initScene()Eugene Sandulenko
2013-11-04FULLPIPE: Started implementing scene 3Eugene Sandulenko
2013-09-19FULLPIPE: Remove leftover debug outputEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefix from input classesEugene Sandulenko
2013-09-16FULLPIPE: Fix cheat codes. Bug in original?Eugene Sandulenko
2013-09-15FULLPIPE: Implement FullpipeEngine::defHandleKeyDown()Eugene Sandulenko
2013-09-10FULLPIPE: Move GameObject::canInteractAny() out of the classEugene Sandulenko
2013-09-06FULLPIPE: Whitespace fixEugene Sandulenko
2013-09-06FULLPIPE: Fix default cursorEugene Sandulenko
2013-09-06FULLPIPE: Fixe few warningsEugene Sandulenko
2013-09-06FULLPIPE: Implement CInventory2::handleLeftClick()Eugene Sandulenko
2013-09-06FULLPIPE: Unstubbed couple small functionsEugene Sandulenko
2013-09-06FULLPIPE: Implement InputController::drawCursor()Eugene Sandulenko
2013-09-06FULLPIPE: Implement CInputController::setCursor()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Scene::initObjectCursors()Eugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler1()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented FullpipeEngine::updateScreen()Eugene Sandulenko
2013-09-06FULLPIPE: Implement FullpipeEngine::initCursors()Eugene Sandulenko
2013-09-06FULLPIPE: Initial stubs for input systemEugene Sandulenko