aboutsummaryrefslogtreecommitdiff
path: root/engines/fullpipe/input.cpp
AgeCommit message (Collapse)Author
2017-11-18FULLPIPE: Fix memory leaks of arcade keysColin Snover
Fixes Trac#9657.
2017-11-18FULLPIPE: Remove unnecessary constructorsColin Snover
These appear to be default member-wise copy constructors or POD constructors that zero all members. I suspect that quite a few pointer-taking constructors are actually supposed to be copy-constructors but since they don't all just do default member-wise copies I do not feel confident in changing them without verifying that there are not separate copy constructors in the disassembly, and I don't have the database for this game.
2017-11-18FULLPIPE: Remove unnecessary and unsafe C-style castsColin Snover
2017-11-18FULLPIPE: Use bool literals instead of ints for bool propertiesColin Snover
2017-11-18FULLPIPE: Make dimensions/coordinate getters pure functionsColin Snover
2017-01-05FULLPIPE: Silence GCC signed/unsigned warning.Torbjörn Andersson
2016-12-20FULLPIPE: Delete cursors in _cursorsArray in InputController destructorFilippos Karapetis
2016-12-13FULLPIPE: Revert memory leak fixing as that introduced tons of regressionsEugene Sandulenko
2016-12-12FULLPIPE: Fix warningEugene Sandulenko
2016-12-12FULLPIPE: Plug more memory leaksEugene Sandulenko
2016-09-04JANITORIAL: Fix whitespacesEugene Sandulenko
2014-10-28FULLPIPE: Remove trailing whitespaceFilippos Karapetis
2014-04-28FULLPIPE: Fix one more warningEugene Sandulenko
2014-04-28FULLPIPE: Fix warningsEugene Sandulenko
2014-04-26FULLPIPE: Implement FullpipeEngine::processArcade()Eugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2013-12-21FULLPIPE: g_fullpipe -> g_fp for brevityEugene Sandulenko
2013-12-18FULLPIPE: Implement FullpipeEngine::drawArcadeOverlay()Eugene Sandulenko
2013-12-18FULLPIPE: Implement sceneHandler06_sub08() and sceneHandler06_sub10()Eugene Sandulenko
2013-12-16FULLPIPE: Implement FullpipeEngine::setArcadeOverlay()Eugene Sandulenko
2013-12-16FULLPIPE: Rearrange arcade-related functionsEugene Sandulenko
2013-12-16FULLPIPE: Implement scene06_initScene()Eugene Sandulenko
2013-11-04FULLPIPE: Started implementing scene 3Eugene Sandulenko
2013-09-19FULLPIPE: Remove leftover debug outputEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefix from input classesEugene Sandulenko
2013-09-16FULLPIPE: Fix cheat codes. Bug in original?Eugene Sandulenko
2013-09-15FULLPIPE: Implement FullpipeEngine::defHandleKeyDown()Eugene Sandulenko
2013-09-10FULLPIPE: Move GameObject::canInteractAny() out of the classEugene Sandulenko
2013-09-06FULLPIPE: Whitespace fixEugene Sandulenko
2013-09-06FULLPIPE: Fix default cursorEugene Sandulenko
2013-09-06FULLPIPE: Fixe few warningsEugene Sandulenko
2013-09-06FULLPIPE: Implement CInventory2::handleLeftClick()Eugene Sandulenko
2013-09-06FULLPIPE: Unstubbed couple small functionsEugene Sandulenko
2013-09-06FULLPIPE: Implement InputController::drawCursor()Eugene Sandulenko
2013-09-06FULLPIPE: Implement CInputController::setCursor()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Scene::initObjectCursors()Eugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler1()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented FullpipeEngine::updateScreen()Eugene Sandulenko
2013-09-06FULLPIPE: Implement FullpipeEngine::initCursors()Eugene Sandulenko
2013-09-06FULLPIPE: Initial stubs for input systemEugene Sandulenko