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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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messages.cpp
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Author
2016-09-21
FULLPIPE: Fix errorneous message queue cleanup
Eugene Sandulenko
2016-09-04
FULLPIPE: Rename in ExCommand structure
Eugene Sandulenko
2016-09-04
FULLPIPE: Properly initialize ObjstateCommand. This fixes game logic transitions
Eugene Sandulenko
2016-09-04
JANITORIAL: Fix whitespaces
Eugene Sandulenko
2016-08-31
FULLPIPE: Remove redundant type cast
Eugene Sandulenko
2016-08-29
FULLPIPE: More signed reads
Eugene Sandulenko
2016-08-14
FULLPIPE: Further renames in AniHandler class
Eugene Sandulenko
2016-07-28
FULLPIPE: Split all debug output by channels
Eugene Sandulenko
2014-06-05
FULLPIPE: Fix more warnings
Eugene Sandulenko
2014-05-29
FULLPIPE: Implement MessageQueue::messageQueueCallback1()
Eugene Sandulenko
2014-04-26
FULLPIPE: Implement clearGlobalMessageQueueList()
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-16
FULLPIPE: Janitorial - Remove trailing spaces
Strangerke
2014-01-29
FULLPIPE: Implement MessageQueue::activateExCommandsByKind()
Eugene Sandulenko
2014-01-29
FULLPIPE: Implement lift_exitSeq()
Eugene Sandulenko
2014-01-12
FULLPIPE: Implement clearGlobalMessageQueueList1()
Eugene Sandulenko
2014-01-08
FULLPIPE: Complete ObjstateCommand class
Eugene Sandulenko
2014-01-08
FULLPIPE: Started fixing ObjstateCommand object inheritance
Eugene Sandulenko
2014-01-08
FULLPIPE: Implement MessageQueue::insertExCommandAt()
Eugene Sandulenko
2014-01-05
FULLPIPE: Implement MGM::buildExCommand2()
Eugene Sandulenko
2014-01-04
FULLPIPE: Proper use of copying consturctor for ExCommand
Eugene Sandulenko
2014-01-04
FULLPIPE: Implement ExCommand2 methods
Eugene Sandulenko
2014-01-04
FULLPIPE: More code to ExCommand class
Eugene Sandulenko
2014-01-01
FULLPIPE: Implement sceneHandler16_drink()
Eugene Sandulenko
2013-12-29
FULLPIPE: Add a missing initialization in the MessageQueue class
Filippos Karapetis
2013-12-21
FULLPIPE: g_fullpipe -> g_fp for brevity
Eugene Sandulenko
2013-12-17
FULLPIPE: Implement sceneHandler06_sub04()
Eugene Sandulenko
2013-12-16
FULLPIPE: Fix off-by-one error when checking valid 'idx'
Torbjörn Andersson
2013-12-15
FULLPIPE: Fix warning
Eugene Sandulenko
2013-12-13
FULLPIPE: Fix crash in MessageQueue::calcDuration(). Some cleanup
Filippos Karapetis
2013-12-12
FULLPIPE: Implement sceneHandler04_clickLadder()
Eugene Sandulenko
2013-12-11
FULLPIPE: Fix wrong deletion order in MessageQueue::deleteExCommandByIndex()
Eugene Sandulenko
2013-12-11
FULLPIPE: Make _exCommands private
Filippos Karapetis
2013-12-10
FULLPIPE: Plug memory leak
Eugene Sandulenko
2013-12-10
FULLPIPE: Remove premature optimization in GlobalMessageQueueList::compact()
Eugene Sandulenko
2013-12-09
FULLPIPE: Fix bug in MessageQueue::chain() which made intro hang
Eugene Sandulenko
2013-11-17
FULLPIPE: Complete implementation of MovGraph2::buildMovInfo1MessageQueue()
Eugene Sandulenko
2013-10-28
FULLPIPE: Implement sceneHandlerIntro()
Eugene Sandulenko
2013-10-24
FULLPIPE: Implement MessageQueue::transferExCommands()
Eugene Sandulenko
2013-10-17
FULLPIPE: Implemented MovGraph2::method4C()
Eugene Sandulenko
2013-09-22
FULLPIPE: Initialize class variable
Eugene Sandulenko
2013-09-22
FULLPIPE: Initialized class variables. CID 1063198
Eugene Sandulenko
2013-09-18
FULLPIPE: CObjstateCommand -> ObjStateCommand
Eugene Sandulenko
2013-09-12
FULLPIPE: Implement CGameLoader::preloadScene()
Eugene Sandulenko
2013-09-10
FULLPIPE: Remove noop code. CID 1063230
Eugene Sandulenko
2013-09-10
FULLPIPE: Add sanity check. CID 1063218
Eugene Sandulenko
2013-09-09
FULLPIPE: Fix warning
Eugene Sandulenko
2013-09-08
FULLPIPE: Implement CInteractionController::handleInteraction()
Eugene Sandulenko
2013-09-06
FULLPIPE: Inherit GlobalMessageQueueList from Common::Array
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement MessageQueue::finish()
Eugene Sandulenko
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