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path: root/engines/fullpipe/messages.cpp
AgeCommit message (Expand)Author
2017-12-08FULLPIPE: More debug output to loadingEugene Sandulenko
2017-12-03FULLPIPE: Renames in ExCommandEugene Sandulenko
2017-12-03FULLPIPE: Added more debug output to the class loadingEugene Sandulenko
2017-12-02FULLPIPE: Fix bug #10317: Save game metadata is missingEugene Sandulenko
2017-11-18FULLPIPE: Fix memory leaks of MessageQueues when clearing GlobalMessageQueueListColin Snover
2017-11-18FULLPIPE: Fix leaks of ExCommands loaded from an archiveColin Snover
2017-11-18FULLPIPE: Remove unnecessary member array clear in destructorColin Snover
2017-11-18FULLPIPE: Fix leaks of MessageQueuesColin Snover
2017-11-18FULLPIPE: Remove manual memory management of use listColin Snover
2017-11-18FULLPIPE: Use flag enumColin Snover
2017-11-18FULLPIPE: Remove unnecessary constructorsColin Snover
2017-11-18FULLPIPE: Fix memory leaks, ownership issues with various point listsColin Snover
2017-11-18FULLPIPE: Fix memory leak of global message queuesColin Snover
2017-11-18FULLPIPE: Remove unnecessary and unsafe C-style castsColin Snover
2017-11-18FULLPIPE: Fix deleted queue leaks & clarify flagsColin Snover
2016-12-20FULLPIPE: Change _objCommandName and _queueName to Common::StringFilippos Karapetis
2016-09-21FULLPIPE: Fix errorneous message queue cleanupEugene Sandulenko
2016-09-04FULLPIPE: Rename in ExCommand structureEugene Sandulenko
2016-09-04FULLPIPE: Properly initialize ObjstateCommand. This fixes game logic transitionsEugene Sandulenko
2016-09-04JANITORIAL: Fix whitespacesEugene Sandulenko
2016-08-31FULLPIPE: Remove redundant type castEugene Sandulenko
2016-08-29FULLPIPE: More signed readsEugene Sandulenko
2016-08-14FULLPIPE: Further renames in AniHandler classEugene Sandulenko
2016-07-28FULLPIPE: Split all debug output by channelsEugene Sandulenko
2014-06-05FULLPIPE: Fix more warningsEugene Sandulenko
2014-05-29FULLPIPE: Implement MessageQueue::messageQueueCallback1()Eugene Sandulenko
2014-04-26FULLPIPE: Implement clearGlobalMessageQueueList()Eugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-16FULLPIPE: Janitorial - Remove trailing spacesStrangerke
2014-01-29FULLPIPE: Implement MessageQueue::activateExCommandsByKind()Eugene Sandulenko
2014-01-29FULLPIPE: Implement lift_exitSeq()Eugene Sandulenko
2014-01-12FULLPIPE: Implement clearGlobalMessageQueueList1()Eugene Sandulenko
2014-01-08FULLPIPE: Complete ObjstateCommand classEugene Sandulenko
2014-01-08FULLPIPE: Started fixing ObjstateCommand object inheritanceEugene Sandulenko
2014-01-08FULLPIPE: Implement MessageQueue::insertExCommandAt()Eugene Sandulenko
2014-01-05FULLPIPE: Implement MGM::buildExCommand2()Eugene Sandulenko
2014-01-04FULLPIPE: Proper use of copying consturctor for ExCommandEugene Sandulenko
2014-01-04FULLPIPE: Implement ExCommand2 methodsEugene Sandulenko
2014-01-04FULLPIPE: More code to ExCommand classEugene Sandulenko
2014-01-01FULLPIPE: Implement sceneHandler16_drink()Eugene Sandulenko
2013-12-29FULLPIPE: Add a missing initialization in the MessageQueue classFilippos Karapetis
2013-12-21FULLPIPE: g_fullpipe -> g_fp for brevityEugene Sandulenko
2013-12-17FULLPIPE: Implement sceneHandler06_sub04()Eugene Sandulenko
2013-12-16FULLPIPE: Fix off-by-one error when checking valid 'idx'Torbjörn Andersson
2013-12-15FULLPIPE: Fix warningEugene Sandulenko
2013-12-13FULLPIPE: Fix crash in MessageQueue::calcDuration(). Some cleanupFilippos Karapetis
2013-12-12FULLPIPE: Implement sceneHandler04_clickLadder()Eugene Sandulenko
2013-12-11FULLPIPE: Fix wrong deletion order in MessageQueue::deleteExCommandByIndex()Eugene Sandulenko
2013-12-11FULLPIPE: Make _exCommands privateFilippos Karapetis
2013-12-10FULLPIPE: Plug memory leakEugene Sandulenko