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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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messages.h
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Author
2016-08-14
FULLPIPE: Further renames in AniHandler class
Eugene Sandulenko
2014-04-26
FULLPIPE: Implement clearGlobalMessageQueueList()
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-01-29
FULLPIPE: Implement lift_exitSeq()
Eugene Sandulenko
2014-01-12
FULLPIPE: Implement clearGlobalMessageQueueList1()
Eugene Sandulenko
2014-01-08
FULLPIPE: Complete ObjstateCommand class
Eugene Sandulenko
2014-01-08
FULLPIPE: Started fixing ObjstateCommand object inheritance
Eugene Sandulenko
2014-01-05
FULLPIPE: Implement MGM::buildExCommand2()
Eugene Sandulenko
2014-01-04
FULLPIPE: Proper use of copying consturctor for ExCommand
Eugene Sandulenko
2014-01-04
FULLPIPE: Implement ExCommand2 methods
Eugene Sandulenko
2014-01-04
FULLPIPE: More code to ExCommand class
Eugene Sandulenko
2014-01-01
FULLPIPE: Implement sceneHandler16_drink()
Eugene Sandulenko
2013-12-17
FULLPIPE: Implement sceneHandler06_sub04()
Eugene Sandulenko
2013-12-12
FULLPIPE: Implement sceneHandler04_clickLadder()
Eugene Sandulenko
2013-12-11
FULLPIPE: Make _exCommands private
Filippos Karapetis
2013-11-17
FULLPIPE: Complete implementation of MovGraph2::buildMovInfo1MessageQueue()
Eugene Sandulenko
2013-10-28
FULLPIPE: Implement sceneHandlerIntro()
Eugene Sandulenko
2013-10-24
FULLPIPE: Implement MessageQueue::transferExCommands()
Eugene Sandulenko
2013-10-17
FULLPIPE: Implemented MovGraph2::method4C()
Eugene Sandulenko
2013-09-22
FULLPIPE: Initialized class variables. CID 1063198
Eugene Sandulenko
2013-09-18
FULLPIPE: CObjstateCommand -> ObjStateCommand
Eugene Sandulenko
2013-09-12
FULLPIPE: Implement CGameLoader::preloadScene()
Eugene Sandulenko
2013-09-08
FULLPIPE: Implement CInteractionController::handleInteraction()
Eugene Sandulenko
2013-09-06
FULLPIPE: Inherit GlobalMessageQueueList from Common::Array
Eugene Sandulenko
2013-09-06
FULLPIPE: Finish global_messageHandler3()
Eugene Sandulenko
2013-09-06
FULLPIPE: More work on behaviors. Animations start to (buggy) work.
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement global_messageHandler4() and startAnim()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement global_messageHandler1()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement MessageQueue::chain()
Eugene Sandulenko
2013-09-06
FULLPIPE: First phase of StaticANIObject::update() implementation
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented main event handler
Eugene Sandulenko
2013-09-06
FULLPIPE: Started work on intro
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement MessageQueue::sendNextCommand()
Eugene Sandulenko
2013-09-06
FULLPIPE: Unstubbed ExCommand::handleMessage()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented FullpipeEngine::updateScreen()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented CGameLoader::gotoScene()
Eugene Sandulenko
2013-09-06
FULLPIPE: Moved Messge class to messages.cpp
Eugene Sandulenko
2013-09-06
FULLPIPE: Rename messagequeue.* to messages.*
Eugene Sandulenko