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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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modal.cpp
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Commit message (
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Author
2017-11-27
FULLPIPE: Properly cleanup menu after quitting
Eugene Sandulenko
2017-11-18
FULLPIPE: Remove manual memory management and fix in-game save/load
Colin Snover
2017-11-18
FULLPIPE: Fix use-after-free in ModalMainMenu
Colin Snover
2017-11-18
FULLPIPE: Fix memory leaks of PreloadItems
Colin Snover
2017-11-18
FULLPIPE: Fix memory leaks in PictureObject, Background
Colin Snover
2017-11-18
FULLPIPE: Fix memory leaks and unnecessary indirect allocations in Motion and...
Colin Snover
2017-11-18
FULLPIPE: Fix memory leaks in ModalMainMenu
Colin Snover
2017-11-18
FULLPIPE: Remove unnecessary and unsafe C-style casts
Colin Snover
2017-11-18
FULLPIPE: Fix memory leaks in ModalVideoPlayer
Colin Snover
2017-11-18
FULLPIPE: Make dimensions/coordinate getters pure functions
Colin Snover
2017-11-18
FULLPIPE: Improve memory safety and fix leaks in sound code
Colin Snover
2016-12-26
FULLPIPE: Decrease header dependency
Eugene Sandulenko
2016-12-23
FULLPIPE: Open relevant URLs in demo for purchasing full games
Eugene Sandulenko
2016-12-12
FULLPIPE: Fix colors in intro video
Paul Gilbert
2016-12-11
FULLPIPE: Center map on opening. Fixes bug #9668
Eugene Sandulenko
2016-12-11
FULLPIPE: Implement Russian demo differences
Eugene Sandulenko
2016-12-11
FULLPIPE: Implement demo-specific help screen
Eugene Sandulenko
2016-12-11
FULLPIPE: Initial support for Russian Demo. The demo starts
Eugene Sandulenko
2016-12-11
FULLPIPE: Fix compilation
Eugene Sandulenko
2016-12-11
FULLPIPE: Beginnings of support of Russian demo
Eugene Sandulenko
2016-12-10
FULLPIPE: Implemented support for German demo
Eugene Sandulenko
2016-12-09
FULLPIPE: Implement switching scenes from the map
Eugene Sandulenko
2016-12-08
FULLPIPE: Implement ModalMap::findMapSceneId() and plug new map code in
Eugene Sandulenko
2016-12-08
FULLPIPE: Implement ModalMap::init2()
Eugene Sandulenko
2016-12-07
FULLPIPE: Implement ModalMap::isSceneEnabled()
Eugene Sandulenko
2016-12-07
FULLPIPE: Implement ModalMap::checkScenePass()
Eugene Sandulenko
2016-12-06
FULLPIPE: Renames in ModalMap
Eugene Sandulenko
2016-12-06
FULLPIPE: Map code difference for German version
Eugene Sandulenko
2016-12-05
FULLPIPE: Implemented ModalMap::getSceneHPicture()
Eugene Sandulenko
2016-12-01
FULLPIPE: Fix quitting game via menu
Eugene Sandulenko
2016-09-30
FULLPIPE: Enable debug menu permanently after cheat code to match the original
Eugene Sandulenko
2016-09-20
FULLPIPE: Fix debug menu cheat
Eugene Sandulenko
2016-09-20
FULLPIPE: Read playtime and save date from save headers
Eugene Sandulenko
2016-09-19
FULLPIPE: Correct slot number on loading
Eugene Sandulenko
2016-09-19
FULLPIPE: Fix crash at load dialog initialization
Eugene Sandulenko
2016-09-19
FULLPIPE: Remove obsolete TODO comment
Torbjörn Andersson
2016-09-11
FULLPIPE: Make sound controls work and persistent
Eugene Sandulenko
2016-09-04
FULLPIPE: Rename in ExCommand structure
Eugene Sandulenko
2016-09-04
JANITORIAL: Fix whitespaces
Eugene Sandulenko
2016-08-30
FULLPIPE: Fix jumping on Map
Eugene Sandulenko
2016-08-29
FULLPIPE: Fix few bugs in Map code
Eugene Sandulenko
2015-01-21
JANITORIAL: Remove unnecessary semicolons
Torbjörn Andersson
2014-06-18
FULLPIPE: Fixed ModalQuery
Eugene Sandulenko
2014-06-18
FULLPIPE: Implement ModalCredits::update()
Eugene Sandulenko
2014-06-18
FULLPIPE: Implemented ModalIntro::update()
Eugene Sandulenko
2014-06-09
FULLPIPE: Use strlcpy instead of strncpy in some places.
Johannes Schickel
2014-06-06
FULLPIPE: Initialize class variables. CID 1204256
Eugene Sandulenko
2014-05-30
FULLPIPE: Implement Sound::setPanAndVolumeByStaticAni()
Eugene Sandulenko
2014-05-29
FULLPIPE: Fix ModalMainMenu::updateSoundVolume()
Eugene Sandulenko
2014-05-01
FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload support
Eugene Sandulenko
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