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path: root/engines/fullpipe/module.mk
AgeCommit message (Expand)Author
2016-09-16FULLPIPE: Further work on game savingEugene Sandulenko
2016-08-14FULLPIPE: Rename mgm.* to anihandler.*Eugene Sandulenko
2014-06-27FULLPIPE: Split out MGM code into separate fileEugene Sandulenko
2014-03-25FULLPIPE: Finish scene29_initScene() implementationEugene Sandulenko
2014-02-13FULLPIPE: Plug scene09 inEugene Sandulenko
2014-02-03FULLPIPE: Plug scene27 inEugene Sandulenko
2014-01-23FULLPIPE: Plug sceneFinal inEugene Sandulenko
2014-01-19FULLPIPE: Plug scene38 inEugene Sandulenko
2014-01-18FULLPIPE: Plug scene37 inEugene Sandulenko
2014-01-16FULLPIPE: Plug scene35 inEugene Sandulenko
2014-01-12FULLPIPE: Plug scene34 inEugene Sandulenko
2014-01-10FULLPIPE: Implement preloadCallback()Eugene Sandulenko
2014-01-10FULLPIPE: Plug scene33 inEugene Sandulenko
2014-01-07FULLPIPE: Plug scene32 inEugene Sandulenko
2014-01-06FULLPIPE: Sort constants by scene (1-4)Eugene Sandulenko
2014-01-06FULLPIPE: Plug scene28 inEugene Sandulenko
2014-01-05FULLPIPE: Plug scene26 inEugene Sandulenko
2014-01-05FULLPIPE: Plug scene25 inEugene Sandulenko
2014-01-05FULLPIPE: Plug scene23 inEugene Sandulenko
2014-01-02FULLPIPE: Plug scene22 inEugene Sandulenko
2014-01-02FULLPIPE: Plug scene20 inEugene Sandulenko
2014-01-02FULLPIPE: Plug scene36 inEugene Sandulenko
2014-01-02FULLPIPE: Plug scene30 inEugene Sandulenko
2014-01-02FULLPIPE: Plug scene31 inEugene Sandulenko
2014-01-02FULLPIPE: Plug scene21 inEugene Sandulenko
2014-01-01FULLPIPE: Plug scene17 inEugene Sandulenko
2014-01-01FULLPIPE: Plug scene16 inEugene Sandulenko
2013-12-30FULLPIPE: Plug scene14 inEugene Sandulenko
2013-12-29FULLPIPE: Plug scene13 inEugene Sandulenko
2013-12-28FULLPIPE: Plug scene24 inEugene Sandulenko
2013-12-25FULLPIPE: Implement scene12_init()Eugene Sandulenko
2013-12-24FULLPIPE: Implement scene15_init()Eugene Sandulenko
2013-12-24FULLPIPE: Implement scene11_initScene()Eugene Sandulenko
2013-12-21FULLPIPE: Plug scene10 inEugene Sandulenko
2013-12-20FULLPIPE: Make scene08_initScene() compilableEugene Sandulenko
2013-12-19FULLPIPE: Implement scene07_initScene()Eugene Sandulenko
2013-12-16FULLPIPE: Implement scene06_initScene()Eugene Sandulenko
2013-12-14FULLPIPE: Started scene05 codeEugene Sandulenko
2013-12-07FULLPIPE: Add debug console.D G Turner
2013-11-20FULLPIPE: Started scene04 implementationEugene Sandulenko
2013-11-20FULLPIPE: Moved sceneDbg to a separate fileEugene Sandulenko
2013-11-20FULLPIPE: Move scene03 into separate fileEugene Sandulenko
2013-11-20FULLPIPE: Move scene02 to separate fileEugene Sandulenko
2013-11-20FULLPIPE: Move scene01 to separate fileEugene Sandulenko
2013-11-20FULLPIPE: Move sceneIntro to separate fileEugene Sandulenko
2013-11-20FULLPIPE: Move message handlers into separate fileEugene Sandulenko
2013-11-19FULLPIPE: More work on scene02Eugene Sandulenko
2013-09-06FULLPIPE: Make engine conditionally compilable as dynamic pluginEugene Sandulenko
2013-09-06FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon()Eugene Sandulenko
2013-09-06FULLPIPE: Implement sceneHandler01()Eugene Sandulenko