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path: root/engines/fullpipe/objectnames.h
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2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-02FULLPIPE: Initial code for scene27Eugene Sandulenko
2014-01-18FULLPIPE: Plug scene37 inEugene Sandulenko
2014-01-07FULLPIPE: Initial code for scene32Eugene Sandulenko
2014-01-05FULLPIPE: Initial code for scene25Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler22_handleDown() and smaller onesEugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler22()Eugene Sandulenko
2014-01-02FULLPIPE: Initial code for scene22Eugene Sandulenko
2014-01-02FULLPIPE: Initial code for scene30Eugene Sandulenko
2014-01-01FULLPIPE: Implement sceneHandler16_fillMug()Eugene Sandulenko
2014-01-01FULLPIPE: Implement sceneHandler16_showBearded()Eugene Sandulenko
2014-01-01FULLPIPE: Started implementation of scene16Eugene Sandulenko
2013-12-28FULLPIPE: Initial implementation of scene24_initScene()Eugene Sandulenko
2013-12-24FULLPIPE: Implement scene15_init()Eugene Sandulenko
2013-12-24FULLPIPE: Implement scene11_setupMusic()Eugene Sandulenko
2013-12-24FULLPIPE: Implement scene11_initScene()Eugene Sandulenko
2013-12-19FULLPIPE: Initial code for init_scene08()Eugene Sandulenko
2013-12-18FULLPIPE: Implement sceneHandler06_mumsyBallTake()Eugene Sandulenko
2013-12-17FULLPIPE: Implement sceneHandler06_spinHandle()Eugene Sandulenko
2013-12-16FULLPIPE: Implement scene06_initScene()Eugene Sandulenko
2013-12-03FULLPIPE: Implement sceneHandler04_takeBottle()Eugene Sandulenko
2013-11-21FULLPIPE: More work on scene04Eugene Sandulenko
2013-09-06FULLPIPE: Added guard #defineEugene Sandulenko
2013-09-06FULLPIPE: Initial code for SC_1Eugene Sandulenko
2013-09-06FULLPIPE: implement initObjectStates()Eugene Sandulenko
2013-09-06FULLPIPE: translated rest of the object namesEugene Sandulenko
2013-09-06FULLPIPE: Added constants for object names and partial translationEugene Sandulenko