index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
fullpipe
/
objectnames.h
Age
Commit message (
Expand
)
Author
2016-12-11
FULLPIPE: Implement Russian demo differences
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-02
FULLPIPE: Initial code for scene27
Eugene Sandulenko
2014-01-18
FULLPIPE: Plug scene37 in
Eugene Sandulenko
2014-01-07
FULLPIPE: Initial code for scene32
Eugene Sandulenko
2014-01-05
FULLPIPE: Initial code for scene25
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement sceneHandler22_handleDown() and smaller ones
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement sceneHandler22()
Eugene Sandulenko
2014-01-02
FULLPIPE: Initial code for scene22
Eugene Sandulenko
2014-01-02
FULLPIPE: Initial code for scene30
Eugene Sandulenko
2014-01-01
FULLPIPE: Implement sceneHandler16_fillMug()
Eugene Sandulenko
2014-01-01
FULLPIPE: Implement sceneHandler16_showBearded()
Eugene Sandulenko
2014-01-01
FULLPIPE: Started implementation of scene16
Eugene Sandulenko
2013-12-28
FULLPIPE: Initial implementation of scene24_initScene()
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement scene15_init()
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement scene11_setupMusic()
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement scene11_initScene()
Eugene Sandulenko
2013-12-19
FULLPIPE: Initial code for init_scene08()
Eugene Sandulenko
2013-12-18
FULLPIPE: Implement sceneHandler06_mumsyBallTake()
Eugene Sandulenko
2013-12-17
FULLPIPE: Implement sceneHandler06_spinHandle()
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement scene06_initScene()
Eugene Sandulenko
2013-12-03
FULLPIPE: Implement sceneHandler04_takeBottle()
Eugene Sandulenko
2013-11-21
FULLPIPE: More work on scene04
Eugene Sandulenko
2013-09-06
FULLPIPE: Added guard #define
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial code for SC_1
Eugene Sandulenko
2013-09-06
FULLPIPE: implement initObjectStates()
Eugene Sandulenko
2013-09-06
FULLPIPE: translated rest of the object names
Eugene Sandulenko
2013-09-06
FULLPIPE: Added constants for object names and partial translation
Eugene Sandulenko