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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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scene.cpp
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Author
2016-12-26
FULLPIPE: Decrease header dependency
Eugene Sandulenko
2016-11-28
FULLPIPE: Silence GCC warnings (mostly signed/unsigned ones)
Torbjörn Andersson
2016-09-27
FULLPIPE: Fix counter in Scene::objectList_sortByPriority
Retro-Junk
2016-09-27
FULLPIPE: Revert to original bubble sort algorithm for scene objects
Retro-Junk
2016-09-26
FULLPIPE: Assign unique number to objects in the scene, so they stay stable
Eugene Sandulenko
2016-09-23
FULLPIPE: Made object sorting stable. This removes flicker in many scenes
Eugene Sandulenko
2016-09-07
FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos()
Eugene Sandulenko
2016-09-05
FULLPIPE: Fix crash on startup when pressing ESC
Eugene Sandulenko
2016-09-05
FULLPIPE: Rename is GabeObject
Eugene Sandulenko
2016-09-04
JANITORIAL: Fix whitespaces
Eugene Sandulenko
2016-08-28
FULLPIPE: Fix priority check in Scene::getStaticANIObjectAtPos
Retro-Junk
2016-07-28
FULLPIPE: Added more debug channels
Eugene Sandulenko
2016-07-28
FULLPIPE: Started using debug channels
Eugene Sandulenko
2015-05-15
FULLPIPE: Remove redundant debug output
Eugene Sandulenko
2014-10-28
FULLPIPE: Remove trailing whitespace
Filippos Karapetis
2014-06-27
FULLPIPE: Attempt to fix flickering. Added debug output
Eugene Sandulenko
2014-06-25
FULLPIPE: Fix selector in debug scene
Eugene Sandulenko
2014-05-20
FULLPIPE: Fix warnings
Eugene Sandulenko
2014-05-14
FULLPIPE: Fix bug in Scene::getPictureObjectById()
Eugene Sandulenko
2014-05-02
FULLPIPE: ditto for Scene::_messageQueueList
Eugene Sandulenko
2014-05-02
FULLPIPE: Removed couple of PtrList usages for code clarity
Eugene Sandulenko
2014-05-02
FULLPIPE: Implement Scene::stopAllSounds()
Eugene Sandulenko
2014-05-02
FULLPIPE: Implement Scene::~Scene()
Eugene Sandulenko
2014-03-03
FULLPIPE: Implement scene19_preload()
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-01-08
FULLPIPE: Stubbed and implemented some class destructors
Eugene Sandulenko
2014-01-03
FULLPIPE: Fix flicker in scenes. Woo hoo!
Eugene Sandulenko
2014-01-03
FULLPIPE: Fix Background::addPictureObject()
Eugene Sandulenko
2013-12-21
FULLPIPE: g_fullpipe -> g_fp for brevity
Eugene Sandulenko
2013-12-11
FULLPIPE: Clean full screen on each frame as corrected by LordHoto
Eugene Sandulenko
2013-12-10
FULLPIPE: Fix drawing artifacts in all scenes
Eugene Sandulenko
2013-12-09
FULLPIPE: Implement Scene::updateScrolling2()
Eugene Sandulenko
2013-12-09
FULLPIPE: Implement Scene::updateScrolling()
Eugene Sandulenko
2013-12-09
FULLPIPE: Rearrange debug output
Eugene Sandulenko
2013-10-30
FULLPIPE: Fix crash in debug menu
Eugene Sandulenko
2013-09-20
FULLPIPE: Initisalize uninitialized variable. CID 1063191
Eugene Sandulenko
2013-09-19
FULLPIPE: Fix bug in picture search
Eugene Sandulenko
2013-09-18
FULLPIPE: CGameVar -> GameVar
Eugene Sandulenko
2013-09-18
FULLPIPE: CPtrList -> PtrList
Eugene Sandulenko
2013-09-11
FULLPIPE: Add parenthesis
Eugene Sandulenko
2013-09-11
FULLPIPE: Fix compilation with MSVC and add a FIXME
Filippos Karapetis
2013-09-06
FULLPIPE: Fix const'ness
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix *AtPos() functions
Eugene Sandulenko
2013-09-06
FULLPIPE: Fixe few warnings
Eugene Sandulenko
2013-09-06
FULLPIPE: Bugfixes for StaticANIObject::startAnim()
Eugene Sandulenko
2013-09-06
FULLPIPE: More *AtPos functions
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented several high level *AtPos functions
Eugene Sandulenko
2013-09-06
FULLPIPE: Finish global_messageHandler3()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Scene::initObjectCursors()
Eugene Sandulenko
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