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path: root/engines/fullpipe/scene.cpp
AgeCommit message (Expand)Author
2016-11-28FULLPIPE: Silence GCC warnings (mostly signed/unsigned ones)Torbjörn Andersson
2016-09-27FULLPIPE: Fix counter in Scene::objectList_sortByPriorityRetro-Junk
2016-09-27FULLPIPE: Revert to original bubble sort algorithm for scene objectsRetro-Junk
2016-09-26FULLPIPE: Assign unique number to objects in the scene, so they stay stableEugene Sandulenko
2016-09-23FULLPIPE: Made object sorting stable. This removes flicker in many scenesEugene Sandulenko
2016-09-07FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos()Eugene Sandulenko
2016-09-05FULLPIPE: Fix crash on startup when pressing ESCEugene Sandulenko
2016-09-05FULLPIPE: Rename is GabeObjectEugene Sandulenko
2016-09-04JANITORIAL: Fix whitespacesEugene Sandulenko
2016-08-28FULLPIPE: Fix priority check in Scene::getStaticANIObjectAtPosRetro-Junk
2016-07-28FULLPIPE: Added more debug channelsEugene Sandulenko
2016-07-28FULLPIPE: Started using debug channelsEugene Sandulenko
2015-05-15FULLPIPE: Remove redundant debug outputEugene Sandulenko
2014-10-28FULLPIPE: Remove trailing whitespaceFilippos Karapetis
2014-06-27FULLPIPE: Attempt to fix flickering. Added debug outputEugene Sandulenko
2014-06-25FULLPIPE: Fix selector in debug sceneEugene Sandulenko
2014-05-20FULLPIPE: Fix warningsEugene Sandulenko
2014-05-14FULLPIPE: Fix bug in Scene::getPictureObjectById()Eugene Sandulenko
2014-05-02FULLPIPE: ditto for Scene::_messageQueueListEugene Sandulenko
2014-05-02FULLPIPE: Removed couple of PtrList usages for code clarityEugene Sandulenko
2014-05-02FULLPIPE: Implement Scene::stopAllSounds()Eugene Sandulenko
2014-05-02FULLPIPE: Implement Scene::~Scene()Eugene Sandulenko
2014-03-03FULLPIPE: Implement scene19_preload()Eugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-08FULLPIPE: Stubbed and implemented some class destructorsEugene Sandulenko
2014-01-03FULLPIPE: Fix flicker in scenes. Woo hoo!Eugene Sandulenko
2014-01-03FULLPIPE: Fix Background::addPictureObject()Eugene Sandulenko
2013-12-21FULLPIPE: g_fullpipe -> g_fp for brevityEugene Sandulenko
2013-12-11FULLPIPE: Clean full screen on each frame as corrected by LordHotoEugene Sandulenko
2013-12-10FULLPIPE: Fix drawing artifacts in all scenesEugene Sandulenko
2013-12-09FULLPIPE: Implement Scene::updateScrolling2()Eugene Sandulenko
2013-12-09FULLPIPE: Implement Scene::updateScrolling()Eugene Sandulenko
2013-12-09FULLPIPE: Rearrange debug outputEugene Sandulenko
2013-10-30FULLPIPE: Fix crash in debug menuEugene Sandulenko
2013-09-20FULLPIPE: Initisalize uninitialized variable. CID 1063191Eugene Sandulenko
2013-09-19FULLPIPE: Fix bug in picture searchEugene Sandulenko
2013-09-18FULLPIPE: CGameVar -> GameVarEugene Sandulenko
2013-09-18FULLPIPE: CPtrList -> PtrListEugene Sandulenko
2013-09-11FULLPIPE: Add parenthesisEugene Sandulenko
2013-09-11FULLPIPE: Fix compilation with MSVC and add a FIXMEFilippos Karapetis
2013-09-06FULLPIPE: Fix const'nessEugene Sandulenko
2013-09-06FULLPIPE: Fix *AtPos() functionsEugene Sandulenko
2013-09-06FULLPIPE: Fixe few warningsEugene Sandulenko
2013-09-06FULLPIPE: Bugfixes for StaticANIObject::startAnim()Eugene Sandulenko
2013-09-06FULLPIPE: More *AtPos functionsEugene Sandulenko
2013-09-06FULLPIPE: Implemented several high level *AtPos functionsEugene Sandulenko
2013-09-06FULLPIPE: Finish global_messageHandler3()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Scene::initObjectCursors()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented CInventory2::rebuildItemRects()Eugene Sandulenko