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path: root/engines/fullpipe/scene.cpp
AgeCommit message (Expand)Author
2014-05-20FULLPIPE: Fix warningsEugene Sandulenko
2014-05-14FULLPIPE: Fix bug in Scene::getPictureObjectById()Eugene Sandulenko
2014-05-02FULLPIPE: ditto for Scene::_messageQueueListEugene Sandulenko
2014-05-02FULLPIPE: Removed couple of PtrList usages for code clarityEugene Sandulenko
2014-05-02FULLPIPE: Implement Scene::stopAllSounds()Eugene Sandulenko
2014-05-02FULLPIPE: Implement Scene::~Scene()Eugene Sandulenko
2014-03-03FULLPIPE: Implement scene19_preload()Eugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-08FULLPIPE: Stubbed and implemented some class destructorsEugene Sandulenko
2014-01-03FULLPIPE: Fix flicker in scenes. Woo hoo!Eugene Sandulenko
2014-01-03FULLPIPE: Fix Background::addPictureObject()Eugene Sandulenko
2013-12-21FULLPIPE: g_fullpipe -> g_fp for brevityEugene Sandulenko
2013-12-11FULLPIPE: Clean full screen on each frame as corrected by LordHotoEugene Sandulenko
2013-12-10FULLPIPE: Fix drawing artifacts in all scenesEugene Sandulenko
2013-12-09FULLPIPE: Implement Scene::updateScrolling2()Eugene Sandulenko
2013-12-09FULLPIPE: Implement Scene::updateScrolling()Eugene Sandulenko
2013-12-09FULLPIPE: Rearrange debug outputEugene Sandulenko
2013-10-30FULLPIPE: Fix crash in debug menuEugene Sandulenko
2013-09-20FULLPIPE: Initisalize uninitialized variable. CID 1063191Eugene Sandulenko
2013-09-19FULLPIPE: Fix bug in picture searchEugene Sandulenko
2013-09-18FULLPIPE: CGameVar -> GameVarEugene Sandulenko
2013-09-18FULLPIPE: CPtrList -> PtrListEugene Sandulenko
2013-09-11FULLPIPE: Add parenthesisEugene Sandulenko
2013-09-11FULLPIPE: Fix compilation with MSVC and add a FIXMEFilippos Karapetis
2013-09-06FULLPIPE: Fix const'nessEugene Sandulenko
2013-09-06FULLPIPE: Fix *AtPos() functionsEugene Sandulenko
2013-09-06FULLPIPE: Fixe few warningsEugene Sandulenko
2013-09-06FULLPIPE: Bugfixes for StaticANIObject::startAnim()Eugene Sandulenko
2013-09-06FULLPIPE: More *AtPos functionsEugene Sandulenko
2013-09-06FULLPIPE: Implemented several high level *AtPos functionsEugene Sandulenko
2013-09-06FULLPIPE: Finish global_messageHandler3()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Scene::initObjectCursors()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented CInventory2::rebuildItemRects()Eugene Sandulenko
2013-09-06FULLPIPE: Fix number of bugs found by CoverityEugene Sandulenko
2013-09-06FULLPIPE: Fix crashEugene Sandulenko
2013-09-06FULLPIPE: Implement BehaviorEntryEugene Sandulenko
2013-09-06FULLPIPE: Rename base class variables to avoid ambigiuityEugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler4() and startAnim()Eugene Sandulenko
2013-09-06FULLPIPE: Fix bug with lost picture palettesEugene Sandulenko
2013-09-06FULLPIPE: First phase of StaticANIObject::update() implementationEugene Sandulenko
2013-09-06FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missingEugene Sandulenko
2013-09-06FULLPIPE: Initial code for SC_1Eugene Sandulenko
2013-09-06FULLPIPE: Fixed scene object sortingEugene Sandulenko
2013-09-06FULLPIPE: Implemented FullpipeEngine::updateScreen()Eugene Sandulenko
2013-09-06FULLPIPE: Renamed gameobj.h to constants.hEugene Sandulenko
2013-09-06FULLPIPE: Implemented CGameLoader::gotoScene()Eugene Sandulenko
2013-09-06FULLPIPE: Implement StaticANIObject::draw()Eugene Sandulenko
2013-09-06FULLPIPE: Rename messagequeue.* to messages.*Eugene Sandulenko
2013-09-06FULLPIPE: Started Statics drawingEugene Sandulenko