index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
fullpipe
/
scene.h
Age
Commit message (
Expand
)
Author
2017-11-18
FULLPIPE: Fix memory leaks in PictureObject, Background
Colin Snover
2017-11-18
FULLPIPE: Reduce chance of Scene leaks, remove unused SceneTag member
Colin Snover
2017-11-18
FULLPIPE: Remove memory leaks and manual memory management in Scene
Colin Snover
2017-03-24
Unify all string function parameters to be const Common::String &
Filippos Karapetis
2017-03-22
FULLPIPE: Change more object-related functions to use Common::String
Filippos Karapetis
2017-03-22
FULLPIPE: Use Common::String in all scene object names
Filippos Karapetis
2016-11-28
FULLPIPE: Silence GCC warnings (mostly signed/unsigned ones)
Torbjörn Andersson
2016-09-27
FULLPIPE: Revert to original bubble sort algorithm for scene objects
Retro-Junk
2014-05-02
FULLPIPE: Remove unused class variable
Eugene Sandulenko
2014-05-02
FULLPIPE: ditto for Scene::_messageQueueList
Eugene Sandulenko
2014-05-02
FULLPIPE: Removed couple of PtrList usages for code clarity
Eugene Sandulenko
2014-03-03
FULLPIPE: Implement scene19_preload()
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-01-08
FULLPIPE: Stubbed and implemented some class destructors
Eugene Sandulenko
2014-01-03
FULLPIPE: Fix flicker in scenes. Woo hoo!
Eugene Sandulenko
2013-09-22
FULLPIPE: Remove unused class variable. CID 1063191
Eugene Sandulenko
2013-09-18
FULLPIPE: CGameVar -> GameVar
Eugene Sandulenko
2013-09-18
FULLPIPE: CPtrList -> PtrList
Eugene Sandulenko
2013-09-06
FULLPIPE: Finish global_messageHandler3()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Scene::initObjectCursors()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented CInventory2::rebuildItemRects()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement BehaviorEntry
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement BehaviorManager::initBehavior()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement global_messageHandler4() and startAnim()
Eugene Sandulenko
2013-09-06
FULLPIPE: Started work on intro
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented FullpipeEngine::updateScreen()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented CGameLoader::gotoScene()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement StaticANIObject::draw()
Eugene Sandulenko
2013-09-06
FULLPIPE: Started Statics drawing
Eugene Sandulenko
2013-09-06
FULLPIPE: First part of scene drawing code
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on Scene switcher
Eugene Sandulenko
2013-09-06
FULLPIPE: More work on sceneSwitcher. MessageHandler
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher.
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher()
Eugene Sandulenko
2013-09-06
FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguity
Eugene Sandulenko
2013-09-06
FULLPIPE: Beginning of scene drawing
Eugene Sandulenko
2013-09-06
FULLPIPE: Scene drawing stubs
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued on scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Started sound loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued Scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued on scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Continued work on Scene loading. Pictures
Eugene Sandulenko
2013-09-06
FULLPIPE: Started scene loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Further refactoring classes into separate files
Eugene Sandulenko