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path: root/engines/fullpipe/scene.h
AgeCommit message (Expand)Author
2017-11-18FULLPIPE: Remove memory leaks and manual memory management in SceneColin Snover
2017-03-24Unify all string function parameters to be const Common::String &Filippos Karapetis
2017-03-22FULLPIPE: Change more object-related functions to use Common::StringFilippos Karapetis
2017-03-22FULLPIPE: Use Common::String in all scene object namesFilippos Karapetis
2016-11-28FULLPIPE: Silence GCC warnings (mostly signed/unsigned ones)Torbjörn Andersson
2016-09-27FULLPIPE: Revert to original bubble sort algorithm for scene objectsRetro-Junk
2014-05-02FULLPIPE: Remove unused class variableEugene Sandulenko
2014-05-02FULLPIPE: ditto for Scene::_messageQueueListEugene Sandulenko
2014-05-02FULLPIPE: Removed couple of PtrList usages for code clarityEugene Sandulenko
2014-03-03FULLPIPE: Implement scene19_preload()Eugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-08FULLPIPE: Stubbed and implemented some class destructorsEugene Sandulenko
2014-01-03FULLPIPE: Fix flicker in scenes. Woo hoo!Eugene Sandulenko
2013-09-22FULLPIPE: Remove unused class variable. CID 1063191Eugene Sandulenko
2013-09-18FULLPIPE: CGameVar -> GameVarEugene Sandulenko
2013-09-18FULLPIPE: CPtrList -> PtrListEugene Sandulenko
2013-09-06FULLPIPE: Finish global_messageHandler3()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Scene::initObjectCursors()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented CInventory2::rebuildItemRects()Eugene Sandulenko
2013-09-06FULLPIPE: Implement BehaviorEntryEugene Sandulenko
2013-09-06FULLPIPE: Implement BehaviorManager::initBehavior()Eugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler4() and startAnim()Eugene Sandulenko
2013-09-06FULLPIPE: Started work on introEugene Sandulenko
2013-09-06FULLPIPE: Implemented FullpipeEngine::updateScreen()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented CGameLoader::gotoScene()Eugene Sandulenko
2013-09-06FULLPIPE: Implement StaticANIObject::draw()Eugene Sandulenko
2013-09-06FULLPIPE: Started Statics drawingEugene Sandulenko
2013-09-06FULLPIPE: First part of scene drawing codeEugene Sandulenko
2013-09-06FULLPIPE: Further work on Scene switcherEugene Sandulenko
2013-09-06FULLPIPE: More work on sceneSwitcher. MessageHandlerEugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcherEugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcher.Eugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcher()Eugene Sandulenko
2013-09-06FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguityEugene Sandulenko
2013-09-06FULLPIPE: Beginning of scene drawingEugene Sandulenko
2013-09-06FULLPIPE: Scene drawing stubsEugene Sandulenko
2013-09-06FULLPIPE: Continued on scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Started sound loadingEugene Sandulenko
2013-09-06FULLPIPE: Continued Scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Continued on scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Continued work on Scene loading. PicturesEugene Sandulenko
2013-09-06FULLPIPE: Started scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Further refactoring classes into separate filesEugene Sandulenko