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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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scenes.cpp
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Commit message (
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Author
2013-09-28
FULLPIPE: Fix compiler warning
Eugene Sandulenko
2013-09-22
FULLPIPE: Fix unneeded check. CID 1063206
Eugene Sandulenko
2013-09-18
FULLPIPE: CGameVar -> GameVar
Eugene Sandulenko
2013-09-18
FULLPIPE: CObjstateCommand -> ObjStateCommand
Eugene Sandulenko
2013-09-18
FULLPIPE: Rename C* modal objects
Eugene Sandulenko
2013-09-18
FULLPIPE: CPtrList -> PtrList
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefixes in utils.cpp
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefixes from motion classes
Eugene Sandulenko
2013-09-18
FULLPIPE: Implement CMovGraph_messageHandler()
Eugene Sandulenko
2013-09-16
FULLPIPE: Fix cheat codes. Bug in original?
Eugene Sandulenko
2013-09-15
FULLPIPE: Initialize 'selector'. CID 1063200
Eugene Sandulenko
2013-09-10
FULLPIPE: Finish sceneHandlerDbgMenu()
Eugene Sandulenko
2013-09-10
FULLPIPE: Move GameObject::canInteractAny() out of the class
Eugene Sandulenko
2013-09-09
FULLPIPE: Started debug scene
Eugene Sandulenko
2013-09-09
FULLPIPE: Fix logical error. CID 1086776
Eugene Sandulenko
2013-09-06
FULLPIPE: WIP debug output
Eugene Sandulenko
2013-09-06
FULLPIPE: Added more debug output
Eugene Sandulenko
2013-09-06
FULLPIPE: Fixe few warnings
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix couple of Coverity defects
Eugene Sandulenko
2013-09-06
FULLPIPE: Finish global_messageHandler3()
Eugene Sandulenko
2013-09-06
FULLPIPE: More work on global_messageHandler3()
Eugene Sandulenko
2013-09-06
FULLPIPE: Started implementation of global_messageHandler3()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Scene::initObjectCursors()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix mistype
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix number of bugs found by Coverity
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement global_messageHandler2()
Eugene Sandulenko
2013-09-06
FULLPIPE: More work on behaviors. Animations start to (buggy) work.
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix crash
Eugene Sandulenko
2013-09-06
FULLPIPE: Rename base class variables to avoid ambigiuity
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix stupid bug with not processed messages
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement global_messageHandler4() and startAnim()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement global_messageHandler1()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement sceneHandler01()
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial code for SC_1
Eugene Sandulenko
2013-09-06
FULLPIPE: Started work on intro
Eugene Sandulenko
2013-09-06
FULLPIPE: Renamed gameobj.h to constants.h
Eugene Sandulenko
2013-09-06
FULLPIPE: Unstubbed loadGam() and CGameLoader()
Eugene Sandulenko
2013-09-06
FULLPIPE: Rename messagequeue.* to messages.*
Eugene Sandulenko
2013-09-06
FULLPIPE: Started Statics drawing
Eugene Sandulenko
2013-09-06
FULLPIPE: Finished stubbing SceneSwitcher. Added Behavior Manager
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on Scene switcher
Eugene Sandulenko
2013-09-06
FULLPIPE: More work on sceneSwitcher. MessageHandler
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial stubs for input system
Eugene Sandulenko
2013-09-06
FULLPIPE: Several methods for motion controller
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher.
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher()
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial code for scene switcher.
Eugene Sandulenko