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path: root/engines/fullpipe/scenes.cpp
AgeCommit message (Expand)Author
2013-09-28FULLPIPE: Fix compiler warningEugene Sandulenko
2013-09-22FULLPIPE: Fix unneeded check. CID 1063206Eugene Sandulenko
2013-09-18FULLPIPE: CGameVar -> GameVarEugene Sandulenko
2013-09-18FULLPIPE: CObjstateCommand -> ObjStateCommandEugene Sandulenko
2013-09-18FULLPIPE: Rename C* modal objectsEugene Sandulenko
2013-09-18FULLPIPE: CPtrList -> PtrListEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefixes in utils.cppEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefixes from motion classesEugene Sandulenko
2013-09-18FULLPIPE: Implement CMovGraph_messageHandler()Eugene Sandulenko
2013-09-16FULLPIPE: Fix cheat codes. Bug in original?Eugene Sandulenko
2013-09-15FULLPIPE: Initialize 'selector'. CID 1063200Eugene Sandulenko
2013-09-10FULLPIPE: Finish sceneHandlerDbgMenu()Eugene Sandulenko
2013-09-10FULLPIPE: Move GameObject::canInteractAny() out of the classEugene Sandulenko
2013-09-09FULLPIPE: Started debug sceneEugene Sandulenko
2013-09-09FULLPIPE: Fix logical error. CID 1086776Eugene Sandulenko
2013-09-06FULLPIPE: WIP debug outputEugene Sandulenko
2013-09-06FULLPIPE: Added more debug outputEugene Sandulenko
2013-09-06FULLPIPE: Fixe few warningsEugene Sandulenko
2013-09-06FULLPIPE: Fix couple of Coverity defectsEugene Sandulenko
2013-09-06FULLPIPE: Finish global_messageHandler3()Eugene Sandulenko
2013-09-06FULLPIPE: More work on global_messageHandler3()Eugene Sandulenko
2013-09-06FULLPIPE: Started implementation of global_messageHandler3()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Scene::initObjectCursors()Eugene Sandulenko
2013-09-06FULLPIPE: Fix mistypeEugene Sandulenko
2013-09-06FULLPIPE: Fix number of bugs found by CoverityEugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler2()Eugene Sandulenko
2013-09-06FULLPIPE: More work on behaviors. Animations start to (buggy) work.Eugene Sandulenko
2013-09-06FULLPIPE: Fix crashEugene Sandulenko
2013-09-06FULLPIPE: Rename base class variables to avoid ambigiuityEugene Sandulenko
2013-09-06FULLPIPE: Fix stupid bug with not processed messagesEugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler4() and startAnim()Eugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler1()Eugene Sandulenko
2013-09-06FULLPIPE: Implement sceneHandler01()Eugene Sandulenko
2013-09-06FULLPIPE: Initial code for SC_1Eugene Sandulenko
2013-09-06FULLPIPE: Started work on introEugene Sandulenko
2013-09-06FULLPIPE: Renamed gameobj.h to constants.hEugene Sandulenko
2013-09-06FULLPIPE: Unstubbed loadGam() and CGameLoader()Eugene Sandulenko
2013-09-06FULLPIPE: Rename messagequeue.* to messages.*Eugene Sandulenko
2013-09-06FULLPIPE: Started Statics drawingEugene Sandulenko
2013-09-06FULLPIPE: Finished stubbing SceneSwitcher. Added Behavior ManagerEugene Sandulenko
2013-09-06FULLPIPE: Further work on Scene switcherEugene Sandulenko
2013-09-06FULLPIPE: More work on sceneSwitcher. MessageHandlerEugene Sandulenko
2013-09-06FULLPIPE: Initial stubs for input systemEugene Sandulenko
2013-09-06FULLPIPE: Several methods for motion controllerEugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcherEugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcher.Eugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcher()Eugene Sandulenko
2013-09-06FULLPIPE: Initial code for scene switcher.Eugene Sandulenko