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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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fullpipe
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scenes.h
Age
Commit message (
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Author
2014-01-01
FULLPIPE: Rename remaining vars in scene14. This completes the scene
Eugene Sandulenko
2014-01-01
FULLPIPE: More var renames in scene14
Eugene Sandulenko
2014-01-01
FULLPIPE: Rename scene14 variables
Eugene Sandulenko
2013-12-31
FULLPIPE: Implement sceneHandler14_sub03()
Eugene Sandulenko
2013-12-31
FULLPIPE: Implement sceneHandler14_startArcade()
Eugene Sandulenko
2013-12-31
FULLPIPE: Implement sceneHandler14_manKickBall()
Eugene Sandulenko
2013-12-31
FULLPIPE: Enable scene14
Eugene Sandulenko
2013-12-31
FULLPIPE: Implement sceneHandler14()
Eugene Sandulenko
2013-12-30
FULLPIPE: Plug scene14 in
Eugene Sandulenko
2013-12-30
FULLPIPE: Give scene13 vars meaningful names. This completes the scene.
Eugene Sandulenko
2013-12-29
FULLPIPE: Enable scene13
Eugene Sandulenko
2013-12-29
FULLPIPE: Implement sceneHandler13()
Eugene Sandulenko
2013-12-29
FULLPIPE: Plug scene13 in
Eugene Sandulenko
2013-12-28
FULLPIPE: Complete scene24
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement sceneHandler24()
Eugene Sandulenko
2013-12-28
FULLPIPE: Plug scene24 in
Eugene Sandulenko
2013-12-28
FULLPIPE: Renames in scene11. This completes the scene
Eugene Sandulenko
2013-12-28
FULLPIPE: Rename variables in scene11
Eugene Sandulenko
2013-12-27
FULLPIPE: More code to scene11
Eugene Sandulenko
2013-12-27
FULLPIPE: Plug scene11 in
Eugene Sandulenko
2013-12-27
FULLPIPE: More work on sceneHandler11()
Eugene Sandulenko
2013-12-25
FULLPIPE: Plug scene12 in
Eugene Sandulenko
2013-12-25
FULLPIPE: Implement scene12_init()
Eugene Sandulenko
2013-12-24
FULLPIPE: Renames in scene15. This completes scene
Eugene Sandulenko
2013-12-24
FULLPIPE: Plug scene15 in
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement sceneHandler15()
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement scene15_init()
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement scene11_initScene()
Eugene Sandulenko
2013-12-23
FULLPIPE: Finish renames in scene08. This completes the scene
Eugene Sandulenko
2013-12-23
FULLPIPE: Renames in scene08
Eugene Sandulenko
2013-12-22
FULLPIPE: Implement scene10_updateCursor() and enable scene10
Eugene Sandulenko
2013-12-21
FULLPIPE: Plug scene10 in
Eugene Sandulenko
2013-12-21
FULLPIPE: Plug scene08 in
Eugene Sandulenko
2013-12-21
FULLPIPE: Implement sceneHandler08()
Eugene Sandulenko
2013-12-20
FULLPIPE: Make scene08_initScene() compilable
Eugene Sandulenko
2013-12-19
FULLPIPE: Enable scene07
Eugene Sandulenko
2013-12-19
FULLPIPE: Implement scene07_initScene()
Eugene Sandulenko
2013-12-19
FULLPIPE: Give meaningful names to vars in scene06
Eugene Sandulenko
2013-12-19
FULLPIPE: Some renames in scene06
Eugene Sandulenko
2013-12-18
FULLPIPE: Implement sceneHandler06_mumsyBallTake()
Eugene Sandulenko
2013-12-17
FULLPIPE: More code to scene06
Eugene Sandulenko
2013-12-17
FULLPIPE: Implement sceneHandler06_showNextBall()
Eugene Sandulenko
2013-12-16
FULLPIPE: Enable scene06
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement sceneHandler06()
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement scene06_initScene()
Eugene Sandulenko
2013-12-15
FULLPIPE: Renames in scene05
Eugene Sandulenko
2013-12-14
FULLPIPE: Started scene05 code
Eugene Sandulenko
2013-12-14
FULLPIPE: Final renames in scene04
Eugene Sandulenko
2013-12-14
FULLPIPE: Renames in scene04
Eugene Sandulenko
2013-12-12
FULLPIPE: Renames in scene04
Eugene Sandulenko
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