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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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scenes.h
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Author
2016-11-29
FULLPIPE: Initial code for scene04 music
Eugene Sandulenko
2016-11-29
FULLPIPE: Implement track looping in sceneFinal
Eugene Sandulenko
2016-10-01
FULLPIPE: Rebames in scene37
Eugene Sandulenko
2016-09-14
FULLPIPE: Remove now unused BallChain class
Eugene Sandulenko
2016-09-13
FULLPIPE: Clarified ball variable names in scene29
Eugene Sandulenko
2016-09-12
FULLPIPE: Initial conversion of BallChain to Array in scene29
Eugene Sandulenko
2016-09-07
FULLPIPE: First round of getting rid of BallChain in scene27
Eugene Sandulenko
2016-09-06
FULLPIPE: More fixes to scene09
Eugene Sandulenko
2016-09-06
FULLPIPE: Start using plain objects insted of Ball in scene09
Eugene Sandulenko
2016-09-05
FULLPIPE: Further work on scene09
Eugene Sandulenko
2016-09-05
FULLPIPE: Started rewriting scene09 with Common::Array instead of CPlex
Eugene Sandulenko
2016-08-14
FULLPIPE: Rename various mgm variables to aniHandler
Eugene Sandulenko
2016-08-14
FULLPIPE: Rename MGM class to AniHandler
Eugene Sandulenko
2016-07-22
FULLPIPE: Renames in Behavior code
Eugene Sandulenko
2014-04-12
FULLPIPE: Implement BallChain::removeBall()
Eugene Sandulenko
2014-04-08
FULLPIPE: Renames in scene29. This completes the scene
Eugene Sandulenko
2014-04-08
FULLPIPE: More renames in scene29
Eugene Sandulenko
2014-04-07
FULLPIPE: Renames in scene29
Eugene Sandulenko
2014-04-07
FULLPIPE: More work on renaming in scene29
Eugene Sandulenko
2014-04-06
FULLPIPE: Further renames in scene29
Eugene Sandulenko
2014-04-05
FULLPIPE: More renames in scene29
Eugene Sandulenko
2014-04-04
FULLPIPE: Renames in scene29
Eugene Sandulenko
2014-04-02
FULLPIPE: Implement sceneHandler29_sub03()
Eugene Sandulenko
2014-03-25
FULLPIPE: Enable scene29
Eugene Sandulenko
2014-03-25
FULLPIPE: Finish scene29_initScene() implementation
Eugene Sandulenko
2014-03-16
FULLPIPE: Last renames in scene18and19. This completes the scene
Eugene Sandulenko
2014-03-16
FULLPIPE: Yet more renames in scene18 and 19
Eugene Sandulenko
2014-03-16
FULLPIPE: More vars renamed in scene18
Eugene Sandulenko
2014-03-16
FULLPIPE: More renames in scene18and19
Eugene Sandulenko
2014-03-15
FULLPIPE: Further work on scene18and19 renames
Eugene Sandulenko
2014-03-14
FULLPIPE: Further var renames in scene18and19
Eugene Sandulenko
2014-03-13
FULLPIPE: Some renames in scenes18 and 19
Eugene Sandulenko
2014-03-10
FULLPIPE: Implement sceneHandler18and19_drawRiders()
Eugene Sandulenko
2014-03-08
FULLPIPE: Implement sceneHandler18and19_showGirlJumpTo()
Eugene Sandulenko
2014-03-05
FULLPIPE: Enable scene18 and scene19
Eugene Sandulenko
2014-03-03
FULLPIPE: Implement true scene19_preload()
Eugene Sandulenko
2014-03-03
FULLPIPE: Implement scene19_preload()
Eugene Sandulenko
2014-03-01
FULLPIPE: Implement scene18_initScene1()
Eugene Sandulenko
2014-02-28
FULLPIPE: Implement scene18_updateCursor()
Eugene Sandulenko
2014-02-28
FULLPIPE: Implement cene18_initScene2()
Eugene Sandulenko
2014-02-26
FULLPIPE: Implement scene19_initScene2()
Eugene Sandulenko
2014-02-25
FULLPIPE: Rename rest of vars on scene09. This completes the scene
Eugene Sandulenko
2014-02-25
FULLPIPE: Renames in scene09
Eugene Sandulenko
2014-02-23
FULLPIPE: More renames in scene09
Eugene Sandulenko
2014-02-23
FULLPIPE: Started renaming in scene09
Eugene Sandulenko
2014-02-21
FULLPIPE: Implement sceneHandler09_checkHangerCollide()
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-13
FULLPIPE: More initializations in scene09
Eugene Sandulenko
2014-02-13
FULLPIPE: Enable scene09
Eugene Sandulenko
2014-02-13
FULLPIPE: Implement sceneHandler09()
Eugene Sandulenko
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