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path: root/engines/fullpipe/scenes.h
AgeCommit message (Collapse)Author
2016-11-29FULLPIPE: Initial code for scene04 musicEugene Sandulenko
2016-11-29FULLPIPE: Implement track looping in sceneFinalEugene Sandulenko
2016-10-01FULLPIPE: Rebames in scene37Eugene Sandulenko
2016-09-14FULLPIPE: Remove now unused BallChain classEugene Sandulenko
2016-09-13FULLPIPE: Clarified ball variable names in scene29Eugene Sandulenko
2016-09-12FULLPIPE: Initial conversion of BallChain to Array in scene29Eugene Sandulenko
2016-09-07FULLPIPE: First round of getting rid of BallChain in scene27Eugene Sandulenko
2016-09-06FULLPIPE: More fixes to scene09Eugene Sandulenko
2016-09-06FULLPIPE: Start using plain objects insted of Ball in scene09Eugene Sandulenko
2016-09-05FULLPIPE: Further work on scene09Eugene Sandulenko
2016-09-05FULLPIPE: Started rewriting scene09 with Common::Array instead of CPlexEugene Sandulenko
2016-08-14FULLPIPE: Rename various mgm variables to aniHandlerEugene Sandulenko
2016-08-14FULLPIPE: Rename MGM class to AniHandlerEugene Sandulenko
2016-07-22FULLPIPE: Renames in Behavior codeEugene Sandulenko
2014-04-12FULLPIPE: Implement BallChain::removeBall()Eugene Sandulenko
2014-04-08FULLPIPE: Renames in scene29. This completes the sceneEugene Sandulenko
2014-04-08FULLPIPE: More renames in scene29Eugene Sandulenko
2014-04-07FULLPIPE: Renames in scene29Eugene Sandulenko
2014-04-07FULLPIPE: More work on renaming in scene29Eugene Sandulenko
2014-04-06FULLPIPE: Further renames in scene29Eugene Sandulenko
2014-04-05FULLPIPE: More renames in scene29Eugene Sandulenko
2014-04-04FULLPIPE: Renames in scene29Eugene Sandulenko
2014-04-02FULLPIPE: Implement sceneHandler29_sub03()Eugene Sandulenko
2014-03-25FULLPIPE: Enable scene29Eugene Sandulenko
2014-03-25FULLPIPE: Finish scene29_initScene() implementationEugene Sandulenko
2014-03-16FULLPIPE: Last renames in scene18and19. This completes the sceneEugene Sandulenko
2014-03-16FULLPIPE: Yet more renames in scene18 and 19Eugene Sandulenko
2014-03-16FULLPIPE: More vars renamed in scene18Eugene Sandulenko
2014-03-16FULLPIPE: More renames in scene18and19Eugene Sandulenko
2014-03-15FULLPIPE: Further work on scene18and19 renamesEugene Sandulenko
2014-03-14FULLPIPE: Further var renames in scene18and19Eugene Sandulenko
2014-03-13FULLPIPE: Some renames in scenes18 and 19Eugene Sandulenko
2014-03-10FULLPIPE: Implement sceneHandler18and19_drawRiders()Eugene Sandulenko
2014-03-08FULLPIPE: Implement sceneHandler18and19_showGirlJumpTo()Eugene Sandulenko
2014-03-05FULLPIPE: Enable scene18 and scene19Eugene Sandulenko
2014-03-03FULLPIPE: Implement true scene19_preload()Eugene Sandulenko
2014-03-03FULLPIPE: Implement scene19_preload()Eugene Sandulenko
2014-03-01FULLPIPE: Implement scene18_initScene1()Eugene Sandulenko
2014-02-28FULLPIPE: Implement scene18_updateCursor()Eugene Sandulenko
2014-02-28FULLPIPE: Implement cene18_initScene2()Eugene Sandulenko
2014-02-26FULLPIPE: Implement scene19_initScene2()Eugene Sandulenko
2014-02-25FULLPIPE: Rename rest of vars on scene09. This completes the sceneEugene Sandulenko
2014-02-25FULLPIPE: Renames in scene09Eugene Sandulenko
2014-02-23FULLPIPE: More renames in scene09Eugene Sandulenko
2014-02-23FULLPIPE: Started renaming in scene09Eugene Sandulenko
2014-02-21FULLPIPE: Implement sceneHandler09_checkHangerCollide()Eugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-13FULLPIPE: More initializations in scene09Eugene Sandulenko
2014-02-13FULLPIPE: Enable scene09Eugene Sandulenko
2014-02-13FULLPIPE: Implement sceneHandler09()Eugene Sandulenko