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path: root/engines/fullpipe/scenes/scene04.cpp
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2017-11-18FULLPIPE: Fix memory leaks and unnecessary indirect allocations in Motion and...Colin Snover
2017-11-18FULLPIPE: Remove unnecessary and unsafe C-style castsColin Snover
2017-11-18FULLPIPE: Remove unnecessary and illegal C-style castsColin Snover
2017-11-18FULLPIPE: Fix leaks and unnecessary extra allocations in FullpipeEngineColin Snover
2017-11-18FULLPIPE: Remove unnecessary extra allocation for RNGColin Snover
2017-11-18FULLPIPE: Make dimensions/coordinate getters pure functionsColin Snover
2016-12-10FULLPIPE: Implement wide scene autoscrollingEugene Sandulenko
2016-11-30FULLPIPE: Fix music looping in scene04. This completes this sceneEugene Sandulenko
2016-11-29FULLPIPE: Initial code for scene04 musicEugene Sandulenko
2016-11-29FULLPIPE: Fix sound in scene04Eugene Sandulenko
2016-09-26FULLPIPE: Assign unique number to objects in the scene, so they stay stableEugene Sandulenko
2016-09-23FULLPIPE: Revert errorneous changeEugene Sandulenko
2016-09-22FULLPIPE: Remove debug leftoverEugene Sandulenko
2016-09-22FULLPIPE: Fix Kozyawkas not hanging in the air when jar is lifter in scene04Eugene Sandulenko
2016-09-22FULLPIPE: Added more debug output to scene04Eugene Sandulenko
2016-09-17FULLPIPE: Mass fix incorrect inhibitor flagRetro-Junk
2016-09-05FULLPIPE: Rename is GabeObjectEugene Sandulenko
2016-09-04FULLPIPE: Rename in ExCommand structureEugene Sandulenko
2016-09-04FULLPIPE: Added debug output to scene04Eugene Sandulenko
2016-09-04JANITORIAL: Fix whitespacesEugene Sandulenko
2016-08-29FULLPIPE: Scene04: Stop the Jar from levitatingRetro-Junk
2016-08-14FULLPIPE: Mass renaming of AniHandler classEugene Sandulenko
2016-08-14FULLPIPE: Rename various mgm variables to aniHandlerEugene Sandulenko
2016-08-14FULLPIPE: Rename MGM class to AniHandlerEugene Sandulenko
2015-11-28FULLPIPE: Fix cursor comparisonEugene Sandulenko
2015-10-17FULLPIPE: Rename some methodsEugene Sandulenko
2015-01-02FULLPIPE: Fix bug with unmovable jar in scene04Eugene Sandulenko
2015-01-02FULLPIPE: Fix bug with spring in scene04Eugene Sandulenko
2014-06-10FULLPIPE: Plug potential resource leak. CID 1208906Eugene Sandulenko
2014-06-01FULLPIPE: Rename class variable to avoid confusionEugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-16FULLPIPE: Janitorial - Remove trailing spacesStrangerke
2014-01-04FULLPIPE: Proper use of copying consturctor for ExCommandEugene Sandulenko
2013-12-24FULLPIPE: Implement scene11_initScene()Eugene Sandulenko
2013-12-21FULLPIPE: g_fullpipe -> g_fp for brevityEugene Sandulenko
2013-12-20FULLPIPE: Remove explicit null check. CID 1138364Eugene Sandulenko
2013-12-20FULLPIPE: Fix explicit null dereference. CID 1138361Eugene Sandulenko
2013-12-18FULLPIPE: Implement sceneHandler06_mumsyBallTake()Eugene Sandulenko
2013-12-14FULLPIPE: Final renames in scene04Eugene Sandulenko
2013-12-14FULLPIPE: Renames in scene04Eugene Sandulenko
2013-12-14FULLPIPE: Add basic logic to sceneHandler04_stopSound(). This completes scene04Eugene Sandulenko
2013-12-14FULLPIPE: Some renames in MctlLadderEugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler04_sub8()Eugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler04_kozFly6()Eugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler04_kozFly7()Eugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler04_kozFly5()Eugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler04_kozFly3()Eugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler04_shootKozyawka()Eugene Sandulenko
2013-12-13FULLPIPE: Implement sceneHandler04_leaveScene()Eugene Sandulenko
2013-12-12FULLPIPE: Renames in scene04Eugene Sandulenko