index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
fullpipe
/
scenes
/
scene11.cpp
Age
Commit message (
Expand
)
Author
2016-10-02
FULLPIPE: Scene11: Fix non-swinging swing
Retro-Junk
2016-10-02
FULLPIPE: Scene11: Rewrite scene handler in a sane way
Retro-Junk
2016-10-02
FULLPIPE: More corrections to scene logic in scene11
Eugene Sandulenko
2016-10-02
FULLPIPE: Restore original swing logic in scene11
Eugene Sandulenko
2016-10-02
FULLPIPE: Scene11: Preserve Dude's state during swing update
Retro-Junk
2016-09-04
FULLPIPE: Rename in ExCommand structure
Eugene Sandulenko
2016-09-04
JANITORIAL: Fix whitespaces
Eugene Sandulenko
2016-08-14
FULLPIPE: Renamed rest of the AniHandler class methods
Eugene Sandulenko
2016-08-14
FULLPIPE: Mass renaming of AniHandler class
Eugene Sandulenko
2016-08-14
FULLPIPE: Rename various mgm variables to aniHandler
Eugene Sandulenko
2015-10-17
FULLPIPE: Rename some methods
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-01-04
FULLPIPE: Enable temorarily disabled code
Eugene Sandulenko
2013-12-31
FULLPIPE: Fix floating point constants
Eugene Sandulenko
2013-12-30
FULLPIPE: Actually silence GCC warning.
Torbjörn Andersson
2013-12-30
FULLPIPE: Fix warning
Eugene Sandulenko
2013-12-28
FULLPIPE: Renames in scene11. This completes the scene
Eugene Sandulenko
2013-12-28
FULLPIPE: Rename variables in scene11
Eugene Sandulenko
2013-12-28
FULLPIPE: Give proper names to subs in scene11
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement scene11_dudeSwingCallback()
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement sceneHandler11_swingerJumpDown()
Eugene Sandulenko
2013-12-28
FULLPIPE: More code to scene11
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement sceneHandler11_jumpFromSwing()
Eugene Sandulenko
2013-12-28
FULLPIPE: implement sceneHandler11_sub08()
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement sceneHandler11_sub11()
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement sceneHandler11_sub10()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_swingLogic()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_sub09()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_swing0()/swing2()
Eugene Sandulenko
2013-12-27
FULLPIPE: More code to scene11
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_restartMan() and sceneHandler11_showSwing()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_putBoot()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement scene11_updateCursor()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_manToSwing()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_hitMan()
Eugene Sandulenko
2013-12-27
FULLPIPE: More work on sceneHandler11()
Eugene Sandulenko
2013-12-27
FULLPIPE: More work on sceneHandler11()
Eugene Sandulenko
2013-12-26
FULLPIPE: More work in sceneHandler11()
Eugene Sandulenko
2013-12-25
FULLPIPE: Started implementing sceneHandler11()
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement scene11_setupMusic()
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement scene11_initScene()
Eugene Sandulenko