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path: root/engines/fullpipe/scenes/scene29.cpp
AgeCommit message (Expand)Author
2016-09-14FULLPIPE: Added debug mode to scene29Eugene Sandulenko
2016-09-14FULLPIPE: Added more debug tracing to scene29Eugene Sandulenko
2016-09-13FULLPIPE: Added more debug to scene29Eugene Sandulenko
2016-09-13FULLPIPE: Fix red ball handling in scene29Eugene Sandulenko
2016-09-13FULLPIPE: Clarified ball variable names in scene29Eugene Sandulenko
2016-09-12FULLPIPE: Fix bal shooting logic in scene29Eugene Sandulenko
2016-09-12FULLPIPE: Initial conversion of BallChain to Array in scene29Eugene Sandulenko
2016-09-05FULLPIPE: Rename is GabeObjectEugene Sandulenko
2016-09-04FULLPIPE: Rename in ExCommand structureEugene Sandulenko
2016-08-14FULLPIPE: Mass renaming of AniHandler classEugene Sandulenko
2016-08-14FULLPIPE: Rename various mgm variables to aniHandlerEugene Sandulenko
2015-10-17FULLPIPE: Rename some methodsEugene Sandulenko
2014-10-28FULLPIPE: Remove trailing whitespaceFilippos Karapetis
2014-06-09FULLPIPE: Fix copy-paste error from original. CID 1199556Eugene Sandulenko
2014-04-12FULLPIPE: Implement BallChain::removeBall()Eugene Sandulenko
2014-04-08FULLPIPE: Renames in scene29. This completes the sceneEugene Sandulenko
2014-04-08FULLPIPE: More renames in scene29Eugene Sandulenko
2014-04-07FULLPIPE: Renames in scene29Eugene Sandulenko
2014-04-07FULLPIPE: More work on renaming in scene29Eugene Sandulenko
2014-04-06FULLPIPE: Further renames in scene29Eugene Sandulenko
2014-04-05FULLPIPE: More renames in scene29Eugene Sandulenko
2014-04-04FULLPIPE: Renames in scene29Eugene Sandulenko
2014-04-03FULLPIPE: Implement sceneHandler29_winArcade()Eugene Sandulenko
2014-04-02FULLPIPE: Implement sceneHandler29_sub05()Eugene Sandulenko
2014-04-02FULLPIPE: Implement sceneHandler29_sub03()Eugene Sandulenko
2014-04-02FULLPIPE: Implement sceneHandler29_shootRed()Eugene Sandulenko
2014-04-01FULLPIPE: Implement sceneHandler29_shootGreen()Eugene Sandulenko
2014-03-31FULLPIPE: Implement sceneHandler29_animBearded()Eugene Sandulenko
2014-03-30FULLPIPE: Implement sceneHandler29_manHit()Eugene Sandulenko
2014-03-30FULLPIPE: Implement sceneHandler29_sub16()Eugene Sandulenko
2014-03-29FULLPIPE: Implement sceneHandler29_sub15()Eugene Sandulenko
2014-03-29FULLPIPE: Implement sceneHandler29_sub07()Eugene Sandulenko
2014-03-28FULLPIPE: Implement sceneHandler29_shootersEscape()Eugene Sandulenko
2014-03-27FULLPIPE: Implement sceneHandler29_clickPorter()Eugene Sandulenko
2014-03-26FULLPIPE: Implement sceneHandler29_shoot()Eugene Sandulenko
2014-03-25FULLPIPE: Implement sceneHandler29_manToR()Eugene Sandulenko
2014-03-25FULLPIPE: Implement sceneHandler29_manToL()Eugene Sandulenko
2014-03-25FULLPIPE: Implement sceneHandler29_manFromR()Eugene Sandulenko
2014-03-25FULLPIPE: Implement sceneHandler29_manFromL()Eugene Sandulenko
2014-03-25FULLPIPE: Implement scene29_updateCursor()Eugene Sandulenko
2014-03-25FULLPIPE: Finish scene29_initScene() implementationEugene Sandulenko
2014-03-25FULLPIPE: More work on scene29_initScene()Eugene Sandulenko
2014-03-24FULLPIPE: More code to scene29_initScene()Eugene Sandulenko
2014-03-22FULLPIPE: FormattingEugene Sandulenko
2014-03-22FULLPIPE: Started scene29_initScene() implementationEugene Sandulenko
2014-03-22FULLPIPE: Implement sceneHandler29_manJump()Eugene Sandulenko
2014-03-22FULLPIPE: Implement sceneHandler29_manBend()Eugene Sandulenko
2014-03-20FULLPIPE: More work on scene29Eugene Sandulenko
2014-03-20FULLPIPE: Furhter work on scene29Eugene Sandulenko
2014-03-19FULLPIPE: Further work on sceneHandler29()Eugene Sandulenko