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2016-09-21FULLPIPE: Added more debug output to scene09. Clarified pixel data type.Eugene Sandulenko
2016-09-21FULLPIPE: Added more debug to scene09Eugene Sandulenko
2016-09-20FULLPIPE: Simplified Debug scene logicEugene Sandulenko
2016-09-20FULLPIPE: Fix Debug screen functionalityEugene Sandulenko
2016-09-17FULLPIPE: Mass fix incorrect inhibitor flagRetro-Junk
2016-09-15FULLPIPE: Some renames in scene28Eugene Sandulenko
2016-09-15FULLPIPE: Fix navigation in scene28Eugene Sandulenko
2016-09-15FULLPIPE: Added debug info to scene28Eugene Sandulenko
2016-09-14FULLPIPE: Added debug mode to scene29Eugene Sandulenko
2016-09-14FULLPIPE: Added more debug tracing to scene29Eugene Sandulenko
2016-09-13FULLPIPE: Added more debug to scene29Eugene Sandulenko
2016-09-13FULLPIPE: Fix red ball handling in scene29Eugene Sandulenko
2016-09-13FULLPIPE: Clarified ball variable names in scene29Eugene Sandulenko
2016-09-12FULLPIPE: Fix bal shooting logic in scene29Eugene Sandulenko
2016-09-12FULLPIPE: Initial conversion of BallChain to Array in scene29Eugene Sandulenko
2016-09-11FULLPIPE: Fix bat rewinding in scene27Eugene Sandulenko
2016-09-09FULLPIPE: More debug output to scene27Eugene Sandulenko
2016-09-09FULLPIPE: Fix bat knocking in scene27Eugene Sandulenko
2016-09-09FULLPIPE: Make calculation in scene27 more readableEugene Sandulenko
2016-09-09FULLPIPE: Further work on scene27 bats knocking logicEugene Sandulenko
2016-09-08FULLPIPE: Further corrections to scene27Eugene Sandulenko
2016-09-08FULLPIPE: Fixed bat fall logic in scene27Eugene Sandulenko
2016-09-07FULLPIPE: Fix bat minigame in scene27Eugene Sandulenko
2016-09-07FULLPIPE: First round of getting rid of BallChain in scene27Eugene Sandulenko
2016-09-07FULLPIPE: Fix memory leak in scene09Eugene Sandulenko
2016-09-07FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos()Eugene Sandulenko
2016-09-07FULLPIPE: Further work on the hangers in scene09Eugene Sandulenko
2016-09-06FULLPIPE: Further fixes to scene09. Now balls fly as expectedEugene Sandulenko
2016-09-06FULLPIPE: More fixes to scene09Eugene Sandulenko
2016-09-06FULLPIPE: Start using plain objects insted of Ball in scene09Eugene Sandulenko
2016-09-06FULLPIPE: Added more debug info to scene09Eugene Sandulenko
2016-09-05FULLPIPE: Further work on scene09Eugene Sandulenko
2016-09-05FULLPIPE: Started rewriting scene09 with Common::Array instead of CPlexEugene Sandulenko
2016-09-05FULLPIPE: Rename is GabeObjectEugene Sandulenko
2016-09-04FULLPIPE: Rename in ExCommand structureEugene Sandulenko
2016-09-04FULLPIPE: Added debug output to scene04Eugene Sandulenko
2016-09-04FULLPIPE: Added more debug output to scene05Eugene Sandulenko
2016-09-04FULLPIPE: Added debug inventory to scene05Eugene Sandulenko
2016-09-04JANITORIAL: Fix whitespacesEugene Sandulenko
2016-08-31FULLPIPE: Fix warningEugene Sandulenko
2016-08-31FULLPIPE: Fixed Behaviour methodsEugene Sandulenko
2016-08-31FULLPIPE: Added more debugging to scene03Eugene Sandulenko
2016-08-29FULLPIPE: Scene04: Stop the Jar from levitatingRetro-Junk
2016-08-28FULLPIPE: Added debugging to scene3Eugene Sandulenko
2016-08-14FULLPIPE: Renamed rest of the AniHandler class methodsEugene Sandulenko
2016-08-14FULLPIPE: Mass renaming of AniHandler classEugene Sandulenko
2016-08-14FULLPIPE: Rename various mgm variables to aniHandlerEugene Sandulenko
2016-08-14FULLPIPE: Rename MGM class to AniHandlerEugene Sandulenko
2016-08-14FULLPIPE: Swap atan2 argumentsEugene Sandulenko
2016-07-22FULLPIPE: Renames in Behavior codeEugene Sandulenko