index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
fullpipe
/
scenes
Age
Commit message (
Expand
)
Author
2016-10-01
FULLPIPE: Scene26: Fix pool level validation
Retro-Junk
2016-10-01
FULLPIPE: Scene26: Fix valves interaction
Retro-Junk
2016-10-01
FULLPIPE: Scene28: Fix flies priority
Retro-Junk
2016-10-01
FULLPIPE: Fix Soldiers/girls show up sequence in scene16
Eugene Sandulenko
2016-09-30
FULLPIPE: Fix whirlgig rotation on scene13
Eugene Sandulenko
2016-09-30
FULLPIPE: Fix cursor color on Inflater in scene10
Eugene Sandulenko
2016-09-28
FULLPIPE: Scene06: Fix unpickable ball
Retro-Junk
2016-09-26
FULLPIPE: Assign unique number to objects in the scene, so they stay stable
Eugene Sandulenko
2016-09-23
FULLPIPE: Revert errorneous change
Eugene Sandulenko
2016-09-22
FULLPIPE: Remove debug leftover
Eugene Sandulenko
2016-09-22
FULLPIPE: Fix Kozyawkas not hanging in the air when jar is lifter in scene04
Eugene Sandulenko
2016-09-22
FULLPIPE: Added more debug output to scene04
Eugene Sandulenko
2016-09-21
FULLPIPE: Fix crash on scene09 reentry
Eugene Sandulenko
2016-09-21
FULLPIPE: Fix scene09 difficulty. Now cords collision gets properly ignored
Eugene Sandulenko
2016-09-21
FULLPIPE: Added more debug output to scene09. Clarified pixel data type.
Eugene Sandulenko
2016-09-21
FULLPIPE: Added more debug to scene09
Eugene Sandulenko
2016-09-20
FULLPIPE: Simplified Debug scene logic
Eugene Sandulenko
2016-09-20
FULLPIPE: Fix Debug screen functionality
Eugene Sandulenko
2016-09-17
FULLPIPE: Mass fix incorrect inhibitor flag
Retro-Junk
2016-09-15
FULLPIPE: Some renames in scene28
Eugene Sandulenko
2016-09-15
FULLPIPE: Fix navigation in scene28
Eugene Sandulenko
2016-09-15
FULLPIPE: Added debug info to scene28
Eugene Sandulenko
2016-09-14
FULLPIPE: Added debug mode to scene29
Eugene Sandulenko
2016-09-14
FULLPIPE: Added more debug tracing to scene29
Eugene Sandulenko
2016-09-13
FULLPIPE: Added more debug to scene29
Eugene Sandulenko
2016-09-13
FULLPIPE: Fix red ball handling in scene29
Eugene Sandulenko
2016-09-13
FULLPIPE: Clarified ball variable names in scene29
Eugene Sandulenko
2016-09-12
FULLPIPE: Fix bal shooting logic in scene29
Eugene Sandulenko
2016-09-12
FULLPIPE: Initial conversion of BallChain to Array in scene29
Eugene Sandulenko
2016-09-11
FULLPIPE: Fix bat rewinding in scene27
Eugene Sandulenko
2016-09-09
FULLPIPE: More debug output to scene27
Eugene Sandulenko
2016-09-09
FULLPIPE: Fix bat knocking in scene27
Eugene Sandulenko
2016-09-09
FULLPIPE: Make calculation in scene27 more readable
Eugene Sandulenko
2016-09-09
FULLPIPE: Further work on scene27 bats knocking logic
Eugene Sandulenko
2016-09-08
FULLPIPE: Further corrections to scene27
Eugene Sandulenko
2016-09-08
FULLPIPE: Fixed bat fall logic in scene27
Eugene Sandulenko
2016-09-07
FULLPIPE: Fix bat minigame in scene27
Eugene Sandulenko
2016-09-07
FULLPIPE: First round of getting rid of BallChain in scene27
Eugene Sandulenko
2016-09-07
FULLPIPE: Fix memory leak in scene09
Eugene Sandulenko
2016-09-07
FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos()
Eugene Sandulenko
2016-09-07
FULLPIPE: Further work on the hangers in scene09
Eugene Sandulenko
2016-09-06
FULLPIPE: Further fixes to scene09. Now balls fly as expected
Eugene Sandulenko
2016-09-06
FULLPIPE: More fixes to scene09
Eugene Sandulenko
2016-09-06
FULLPIPE: Start using plain objects insted of Ball in scene09
Eugene Sandulenko
2016-09-06
FULLPIPE: Added more debug info to scene09
Eugene Sandulenko
2016-09-05
FULLPIPE: Further work on scene09
Eugene Sandulenko
2016-09-05
FULLPIPE: Started rewriting scene09 with Common::Array instead of CPlex
Eugene Sandulenko
2016-09-05
FULLPIPE: Rename is GabeObject
Eugene Sandulenko
2016-09-04
FULLPIPE: Rename in ExCommand structure
Eugene Sandulenko
2016-09-04
FULLPIPE: Added debug output to scene04
Eugene Sandulenko
[prev]
[next]