Age | Commit message (Expand) | Author |
2016-10-01 | FULLPIPE: Scene26: Fix pool level validation | Retro-Junk |
2016-10-01 | FULLPIPE: Scene26: Fix valves interaction | Retro-Junk |
2016-10-01 | FULLPIPE: Scene28: Fix flies priority | Retro-Junk |
2016-10-01 | FULLPIPE: Fix Soldiers/girls show up sequence in scene16 | Eugene Sandulenko |
2016-09-30 | FULLPIPE: Fix whirlgig rotation on scene13 | Eugene Sandulenko |
2016-09-30 | FULLPIPE: Fix cursor color on Inflater in scene10 | Eugene Sandulenko |
2016-09-28 | FULLPIPE: Scene06: Fix unpickable ball | Retro-Junk |
2016-09-26 | FULLPIPE: Assign unique number to objects in the scene, so they stay stable | Eugene Sandulenko |
2016-09-23 | FULLPIPE: Revert errorneous change | Eugene Sandulenko |
2016-09-22 | FULLPIPE: Remove debug leftover | Eugene Sandulenko |
2016-09-22 | FULLPIPE: Fix Kozyawkas not hanging in the air when jar is lifter in scene04 | Eugene Sandulenko |
2016-09-22 | FULLPIPE: Added more debug output to scene04 | Eugene Sandulenko |
2016-09-21 | FULLPIPE: Fix crash on scene09 reentry | Eugene Sandulenko |
2016-09-21 | FULLPIPE: Fix scene09 difficulty. Now cords collision gets properly ignored | Eugene Sandulenko |
2016-09-21 | FULLPIPE: Added more debug output to scene09. Clarified pixel data type. | Eugene Sandulenko |
2016-09-21 | FULLPIPE: Added more debug to scene09 | Eugene Sandulenko |
2016-09-20 | FULLPIPE: Simplified Debug scene logic | Eugene Sandulenko |
2016-09-20 | FULLPIPE: Fix Debug screen functionality | Eugene Sandulenko |
2016-09-17 | FULLPIPE: Mass fix incorrect inhibitor flag | Retro-Junk |
2016-09-15 | FULLPIPE: Some renames in scene28 | Eugene Sandulenko |
2016-09-15 | FULLPIPE: Fix navigation in scene28 | Eugene Sandulenko |
2016-09-15 | FULLPIPE: Added debug info to scene28 | Eugene Sandulenko |
2016-09-14 | FULLPIPE: Added debug mode to scene29 | Eugene Sandulenko |
2016-09-14 | FULLPIPE: Added more debug tracing to scene29 | Eugene Sandulenko |
2016-09-13 | FULLPIPE: Added more debug to scene29 | Eugene Sandulenko |
2016-09-13 | FULLPIPE: Fix red ball handling in scene29 | Eugene Sandulenko |
2016-09-13 | FULLPIPE: Clarified ball variable names in scene29 | Eugene Sandulenko |
2016-09-12 | FULLPIPE: Fix bal shooting logic in scene29 | Eugene Sandulenko |
2016-09-12 | FULLPIPE: Initial conversion of BallChain to Array in scene29 | Eugene Sandulenko |
2016-09-11 | FULLPIPE: Fix bat rewinding in scene27 | Eugene Sandulenko |
2016-09-09 | FULLPIPE: More debug output to scene27 | Eugene Sandulenko |
2016-09-09 | FULLPIPE: Fix bat knocking in scene27 | Eugene Sandulenko |
2016-09-09 | FULLPIPE: Make calculation in scene27 more readable | Eugene Sandulenko |
2016-09-09 | FULLPIPE: Further work on scene27 bats knocking logic | Eugene Sandulenko |
2016-09-08 | FULLPIPE: Further corrections to scene27 | Eugene Sandulenko |
2016-09-08 | FULLPIPE: Fixed bat fall logic in scene27 | Eugene Sandulenko |
2016-09-07 | FULLPIPE: Fix bat minigame in scene27 | Eugene Sandulenko |
2016-09-07 | FULLPIPE: First round of getting rid of BallChain in scene27 | Eugene Sandulenko |
2016-09-07 | FULLPIPE: Fix memory leak in scene09 | Eugene Sandulenko |
2016-09-07 | FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos() | Eugene Sandulenko |
2016-09-07 | FULLPIPE: Further work on the hangers in scene09 | Eugene Sandulenko |
2016-09-06 | FULLPIPE: Further fixes to scene09. Now balls fly as expected | Eugene Sandulenko |
2016-09-06 | FULLPIPE: More fixes to scene09 | Eugene Sandulenko |
2016-09-06 | FULLPIPE: Start using plain objects insted of Ball in scene09 | Eugene Sandulenko |
2016-09-06 | FULLPIPE: Added more debug info to scene09 | Eugene Sandulenko |
2016-09-05 | FULLPIPE: Further work on scene09 | Eugene Sandulenko |
2016-09-05 | FULLPIPE: Started rewriting scene09 with Common::Array instead of CPlex | Eugene Sandulenko |
2016-09-05 | FULLPIPE: Rename is GabeObject | Eugene Sandulenko |
2016-09-04 | FULLPIPE: Rename in ExCommand structure | Eugene Sandulenko |
2016-09-04 | FULLPIPE: Added debug output to scene04 | Eugene Sandulenko |