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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Age
Commit message (
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Author
2013-12-31
FULLPIPE: Implement sceneHandler14_endArcade()
Eugene Sandulenko
2013-12-31
FULLPIPE: Fix floating point constants
Eugene Sandulenko
2013-12-31
FULLPIPE: Implement some scene14 logic
Eugene Sandulenko
2013-12-31
FULLPIPE: Implement sceneHandler14()
Eugene Sandulenko
2013-12-30
FULLPIPE: Implement scene14_setupMusic() and scene14_updateCursor()
Eugene Sandulenko
2013-12-30
FULLPIPE: Plug scene14 in
Eugene Sandulenko
2013-12-30
FULLPIPE: Started scene14
Eugene Sandulenko
2013-12-30
FULLPIPE: Actually silence GCC warning.
Torbjörn Andersson
2013-12-30
FULLPIPE: Give scene13 vars meaningful names. This completes the scene.
Eugene Sandulenko
2013-12-30
FULLPIPE: Renames in scene13
Eugene Sandulenko
2013-12-30
FULLPIPE: Implement remaining scene13 functions
Eugene Sandulenko
2013-12-30
FULLPIPE: implement sceneHandler13_uneatGum()/updateBridge()
Eugene Sandulenko
2013-12-30
FULLPIPE: Fix warning
Eugene Sandulenko
2013-12-30
FULLPIPE: Implement sceneHandler13_testClose()/testOpen()
Eugene Sandulenko
2013-12-30
FULLPIPE: Implement sceneHandler13_openBridge()
Eugene Sandulenko
2013-12-30
FULLPIPE: More code to scene13
Eugene Sandulenko
2013-12-30
FULLPIPE: Implement sceneHandler13_closeBridge()
Eugene Sandulenko
2013-12-29
FULLPIPE: Implement sceneHandler13()
Eugene Sandulenko
2013-12-29
FULLPIPE: Initial code for scene13
Eugene Sandulenko
2013-12-28
FULLPIPE: Revert accidential change
Eugene Sandulenko
2013-12-28
FULLPIPE: Correctly implement scene switching from command line
Eugene Sandulenko
2013-12-28
FULLPIPE: Complete scene24
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement sceneHandler24()
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement scene24_setPoolState()
Eugene Sandulenko
2013-12-28
FULLPIPE: Plug scene24 in
Eugene Sandulenko
2013-12-28
FULLPIPE: Initial implementation of scene24_initScene()
Eugene Sandulenko
2013-12-28
FULLPIPE: Renames in scene11. This completes the scene
Eugene Sandulenko
2013-12-28
FULLPIPE: Rename variables in scene11
Eugene Sandulenko
2013-12-28
FULLPIPE: Give proper names to subs in scene11
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement scene11_dudeSwingCallback()
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement sceneHandler11_swingerJumpDown()
Eugene Sandulenko
2013-12-28
FULLPIPE: More code to scene11
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement sceneHandler11_jumpFromSwing()
Eugene Sandulenko
2013-12-28
FULLPIPE: implement sceneHandler11_sub08()
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement sceneHandler11_sub11()
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement sceneHandler11_sub10()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_swingLogic()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_sub09()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_swing0()/swing2()
Eugene Sandulenko
2013-12-27
FULLPIPE: More code to scene11
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_restartMan() and sceneHandler11_showSwing()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_putBoot()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement scene11_updateCursor()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_manToSwing()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_hitMan()
Eugene Sandulenko
2013-12-27
FULLPIPE: More work on sceneHandler11()
Eugene Sandulenko
2013-12-27
FULLPIPE: More work on sceneHandler11()
Eugene Sandulenko
2013-12-26
FULLPIPE: More work in sceneHandler11()
Eugene Sandulenko
2013-12-25
FULLPIPE: Started implementing sceneHandler11()
Eugene Sandulenko
2013-12-25
FULLPIPE: Implement sceneHandler12_updateFloaters()
Eugene Sandulenko
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