aboutsummaryrefslogtreecommitdiff
path: root/engines/fullpipe/sound.cpp
AgeCommit message (Collapse)Author
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-24FULLPIPE: Implement ModalFinalEugene Sandulenko
2014-01-08FULLPIPE: Rest of destructor stubsEugene Sandulenko
2014-01-06FULLPIPE: Initial implementation of scene music tracksFilippos Karapetis
2014-01-03FULLPIPE: Add initial implementation of some sound-related functionsFilippos Karapetis
2013-12-23FULLPIPE: Implement scene08_setupMusic()Eugene Sandulenko
2013-12-21FULLPIPE: g_fullpipe -> g_fp for brevityEugene Sandulenko
2013-12-14FULLPIPE: Started scene05 codeEugene Sandulenko
2013-12-07FULLPIPE: Implement sceneHandler04_goClock()Eugene Sandulenko
2013-12-01FULLPIPE: Implement sceneHandler04_winArcade()Eugene Sandulenko
2013-09-18FULLPIPE: CGameVar -> GameVarEugene Sandulenko
2013-09-14FULLPIPE: Fix leaked resource. CID 1063205Eugene Sandulenko
2013-09-06FULLPIPE: Hid noisy stub messageEugene Sandulenko
2013-09-06FULLPIPE: Unstubbed couple small functionsEugene Sandulenko
2013-09-06FULLPIPE: Turn noisy stub warnings into debug messages.Eugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler2()Eugene Sandulenko
2013-09-06FULLPIPE: Fix crashEugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler4() and startAnim()Eugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler1()Eugene Sandulenko
2013-09-06FULLPIPE: Implement sceneHandler01()Eugene Sandulenko
2013-09-06FULLPIPE: Finished stubbing SceneSwitcher. Added Behavior ManagerEugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcher.Eugene Sandulenko
Reduced header dependency. Put CGameLoader into separate files.
2013-09-06FULLPIPE: Initial code for bitmap renderingEugene Sandulenko
2013-09-06FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementationEugene Sandulenko
2013-09-06FULLPIPE: Finished sound loadingEugene Sandulenko