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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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statics.cpp
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Commit message (
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Author
2016-12-13
FULLPIPE: Revert memory leak fixing as that introduced tons of regressions
Eugene Sandulenko
2016-12-12
FULLPIPE: Plug more memory leaks
Eugene Sandulenko
2016-12-12
FULLPIPE: Fix memory leak in bitmap code
Eugene Sandulenko
2016-12-12
FULLPIPE: Plug more memory leaks
Eugene Sandulenko
2016-12-10
FULLPIPE: Clarify null callback usage across the scenes
Eugene Sandulenko
2016-10-26
FULLPIPE: Fix if statement. Thanks to PVS-Studio
Eugene Sandulenko
2016-09-24
FULLPIPE: Fix Movement::calcDuration
Retro-Junk
2016-09-21
FULLPIPE: Added more debug output to scene09. Clarified pixel data type.
Eugene Sandulenko
2016-09-21
FULLPIPE: Remove obsolete warning
Eugene Sandulenko
2016-09-18
FULLPIPE: Remove workaround and follow the original in StaticANIObject copy c...
Eugene Sandulenko
2016-09-18
FULLPIPE: Fix StaticANIObject::getMovementIdById
Retro-Junk
2016-09-11
FULLPIPE: Fix reversed statics initialization
Retro-Junk
2016-09-10
FULLPIPE: Fix out of bounds write in Movement::removeFirstPhase
Retro-Junk
2016-09-10
FULLPIPE: Fix Movement::loadPixelData
Retro-Junk
2016-09-07
FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos()
Eugene Sandulenko
2016-09-07
FULLPIPE: Further work on the hangers in scene09
Eugene Sandulenko
2016-09-07
FULLPIPE: Fix invalid read
Eugene Sandulenko
2016-09-05
FULLPIPE: Rename is GabeObject
Eugene Sandulenko
2016-09-04
FULLPIPE: Rename in ExCommand structure
Eugene Sandulenko
2016-09-04
JANITORIAL: Fix whitespaces
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix Valgrind warning
Torbjörn Andersson
2016-08-31
FULLPIPE: Fix incorrect code path in StaticANIObject::update
Retro-Junk
2016-08-29
FULLPIPE: Read signed values where potentially negative values could appear
Eugene Sandulenko
2016-08-29
FULLPIPE: Fix condition check in StaticANIObject::update
Retro-Junk
2016-08-25
FULLPIPE: Another fix to gotoLastFrame()
Eugene Sandulenko
2016-08-25
FULLPIPE: Fix gotoLastFrame() implementation
Eugene Sandulenko
2016-08-25
FULLPIPE: Fix array allocation in StepArray::insertPoints
Retro-Junk
2016-08-25
FULLPIPE: Fix if() condition
Eugene Sandulenko
2016-08-25
FULLPIPE: Restore original tangled logic in stopAnim_maybe
Eugene Sandulenko
2016-08-20
FULLPIPE: Fix getCurrPoint(). Now Dude walks almost perfectly. Kudos to wanwan
Eugene Sandulenko
2016-08-18
FULLPIPE: Fix index overflow in StepArray::gotoNextPoint
Retro-Junk
2016-08-14
FULLPIPE: Renamed rest of the AniHandler class methods
Eugene Sandulenko
2016-08-14
FULLPIPE: Further renames in AniHandler class
Eugene Sandulenko
2016-08-14
FULLPIPE: Mass renaming of AniHandler class
Eugene Sandulenko
2016-08-14
FULLPIPE: Rename various mgm variables to aniHandler
Eugene Sandulenko
2016-07-28
FULLPIPE: Split all debug output by channels
Eugene Sandulenko
2016-07-28
FULLPIPE: Added more debug channels
Eugene Sandulenko
2016-07-26
FULLPIPE: Few fixes to the pathfinding code
Eugene Sandulenko
2016-05-07
FULLPIPE: Fix statics initialization
Eugene Sandulenko
2015-11-27
FULLPIPE: Check result on realloc()
Eugene Sandulenko
2015-01-04
FULLPIPE: Sanity check
Eugene Sandulenko
2015-01-04
FULLPIPE: Plug memory leak
Eugene Sandulenko
2014-10-28
FULLPIPE: Remove trailing whitespace
Filippos Karapetis
2014-06-19
FULLPIPE: Draw transparent surfaces
Eugene Sandulenko
2014-06-17
FULLPIPE: Fix crash in scene34. Now it is rendered properly
Eugene Sandulenko
2014-06-17
FULLPIPE: Cleanup gfx code
Eugene Sandulenko
2014-06-08
FULLPIPE: Fix lockup on game start
Eugene Sandulenko
2014-06-06
FULLPIPE: Fix binary logic. CID 1216221
Eugene Sandulenko
2014-06-02
FULLPIPE: Add missing parameter to Movement::calcSomeXY()
Eugene Sandulenko
2014-05-14
FULLPIPE: Pushed noisy debug message deeper
Eugene Sandulenko
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