aboutsummaryrefslogtreecommitdiff
path: root/engines/fullpipe/statics.cpp
AgeCommit message (Expand)Author
2016-08-20FULLPIPE: Fix getCurrPoint(). Now Dude walks almost perfectly. Kudos to wanwanEugene Sandulenko
2016-08-18FULLPIPE: Fix index overflow in StepArray::gotoNextPointRetro-Junk
2016-08-14FULLPIPE: Renamed rest of the AniHandler class methodsEugene Sandulenko
2016-08-14FULLPIPE: Further renames in AniHandler classEugene Sandulenko
2016-08-14FULLPIPE: Mass renaming of AniHandler classEugene Sandulenko
2016-08-14FULLPIPE: Rename various mgm variables to aniHandlerEugene Sandulenko
2016-07-28FULLPIPE: Split all debug output by channelsEugene Sandulenko
2016-07-28FULLPIPE: Added more debug channelsEugene Sandulenko
2016-07-26FULLPIPE: Few fixes to the pathfinding codeEugene Sandulenko
2016-05-07FULLPIPE: Fix statics initializationEugene Sandulenko
2015-11-27FULLPIPE: Check result on realloc()Eugene Sandulenko
2015-01-04FULLPIPE: Sanity checkEugene Sandulenko
2015-01-04FULLPIPE: Plug memory leakEugene Sandulenko
2014-10-28FULLPIPE: Remove trailing whitespaceFilippos Karapetis
2014-06-19FULLPIPE: Draw transparent surfacesEugene Sandulenko
2014-06-17FULLPIPE: Fix crash in scene34. Now it is rendered properlyEugene Sandulenko
2014-06-17FULLPIPE: Cleanup gfx codeEugene Sandulenko
2014-06-08FULLPIPE: Fix lockup on game startEugene Sandulenko
2014-06-06FULLPIPE: Fix binary logic. CID 1216221Eugene Sandulenko
2014-06-02FULLPIPE: Add missing parameter to Movement::calcSomeXY()Eugene Sandulenko
2014-05-14FULLPIPE: Pushed noisy debug message deeperEugene Sandulenko
2014-05-14FULLPIPE: Fix crash in Movement destructorEugene Sandulenko
2014-05-02FULLPIPE: Implement StaticANIObject::~StaticANIObject()Eugene Sandulenko
2014-05-02FULLPIPE: Implement Statics::init()Eugene Sandulenko
2014-05-02FULLPIPE: Removed PtrList usage in statics.cppEugene Sandulenko
2014-05-02FULLPIPE: Implement Movement::~Movement()Eugene Sandulenko
2014-04-27FULLPIPE: Implement StaticANIObject::calcStepLen()Eugene Sandulenko
2014-04-25FULLPIPE: Implement StaticANIObject::changeStatics1()Eugene Sandulenko
2014-04-16FULLPIPE: Fix GCC warningTorbjörn Andersson
2014-04-13FULLPIPE: Implement StepArray::insertPoints()Eugene Sandulenko
2014-04-13FULLPIPE: Implement StaticANIObject::startAnimSteps()Eugene Sandulenko
2014-04-13FULLPIPE: Implement StaticANIObject::show2()Eugene Sandulenko
2014-04-11FULLPIPE: Implement StaticANIObject::startMQIfIdle()Eugene Sandulenko
2014-03-03FULLPIPE: Implement scene19_preload()Eugene Sandulenko
2014-03-02FULLPIPE: Implement scene18_preload()Eugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-12FULLPIPE: Implement Movement::freePixelData()Eugene Sandulenko
2014-01-12FULLPIPE: Implement StaticANIObject::preloadMovements()Eugene Sandulenko
2014-01-12FULLPIPE: Implement StaticANIObject::adjustSomeXY()Eugene Sandulenko
2014-01-12FULLPIPE: Implement StaticANIObject::calcNextStep()Eugene Sandulenko
2014-01-10FULLPIPE: Implement preloadCallback()Eugene Sandulenko
2014-01-08FULLPIPE: Rest of destructor stubsEugene Sandulenko
2014-01-05FULLPIPE: Implement StaticANIObject::restartMessageQueue()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_sub01()Eugene Sandulenko
2014-01-05FULLPIPE: More code to scene23Eugene Sandulenko
2014-01-05FULLPIPE: Implement Movement::countPhasesWithFlag()Eugene Sandulenko
2014-01-04FULLPIPE: Proper use of copying consturctor for ExCommandEugene Sandulenko
2014-01-04FULLPIPE: More code to ExCommand classEugene Sandulenko
2014-01-04FULLPIPE: Complete MovGraph2::genMovement()Eugene Sandulenko
2013-12-21FULLPIPE: g_fullpipe -> g_fp for brevityEugene Sandulenko