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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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statics.cpp
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Commit message (
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Author
2017-11-18
FULLPIPE: Correctly fix Bitmap leaks
Colin Snover
2017-11-18
FULLPIPE: Fix memory leaks of MovTable and remove unnecessary extra class
Colin Snover
2017-11-18
FULLPIPE: Remove manual memory management of streams
Colin Snover
2017-11-18
FULLPIPE: Take references instead of pointers for required arguments in stati...
Colin Snover
2017-11-18
FULLPIPE: Fix memory leak & unnecessary heap allocation of Rects
Colin Snover
2017-11-18
FULLPIPE: Fix memory leaks, ownership issues, and endianness issues in graphi...
Colin Snover
2017-11-18
FULLPIPE: Fix whitespace errors
Colin Snover
2017-11-18
FULLPIPE: Make dimensions/coordinate getters pure functions
Colin Snover
2017-11-18
FULLPIPE: Remove illegal C-style cast to incompatible type
Colin Snover
2017-03-24
FULLPIPE: Plug one more memory leak in the Movement class destructor
Filippos Karapetis
2017-03-24
Unify all string function parameters to be const Common::String &
Filippos Karapetis
2017-03-22
FULLPIPE: Plug a memory leak in _dynamicPhases
Filippos Karapetis
2017-03-22
FULLPIPE: Fix corruption in flipped bitmaps
Filippos Karapetis
2017-03-22
FULLPIPE: _data is unused in the Statics and DynamicPhase classes
Filippos Karapetis
2017-03-22
FULLPIPE: Change genFileName() and loadFile() to use Common::String
Filippos Karapetis
2017-03-22
FULLPIPE: Change more object-related functions to use Common::String
Filippos Karapetis
2017-03-22
FULLPIPE: Use Common::String in all scene object names
Filippos Karapetis
2017-03-22
FULLPIPE: Change transCyrillic() to accept a Common::String
Filippos Karapetis
2017-03-22
FULLPIPE: Use Common::String with _memfilename and loadFile()
Filippos Karapetis
2017-03-22
FULLPIPE: Change _staticsName to be a Common::String
Filippos Karapetis
2016-12-31
FULLPIPE: Fix leaks in surface and bitmap usage.
Aaryaman Vasishta
2016-12-13
FULLPIPE: Revert memory leak fixing as that introduced tons of regressions
Eugene Sandulenko
2016-12-12
FULLPIPE: Plug more memory leaks
Eugene Sandulenko
2016-12-12
FULLPIPE: Fix memory leak in bitmap code
Eugene Sandulenko
2016-12-12
FULLPIPE: Plug more memory leaks
Eugene Sandulenko
2016-12-10
FULLPIPE: Clarify null callback usage across the scenes
Eugene Sandulenko
2016-10-26
FULLPIPE: Fix if statement. Thanks to PVS-Studio
Eugene Sandulenko
2016-09-24
FULLPIPE: Fix Movement::calcDuration
Retro-Junk
2016-09-21
FULLPIPE: Added more debug output to scene09. Clarified pixel data type.
Eugene Sandulenko
2016-09-21
FULLPIPE: Remove obsolete warning
Eugene Sandulenko
2016-09-18
FULLPIPE: Remove workaround and follow the original in StaticANIObject copy c...
Eugene Sandulenko
2016-09-18
FULLPIPE: Fix StaticANIObject::getMovementIdById
Retro-Junk
2016-09-11
FULLPIPE: Fix reversed statics initialization
Retro-Junk
2016-09-10
FULLPIPE: Fix out of bounds write in Movement::removeFirstPhase
Retro-Junk
2016-09-10
FULLPIPE: Fix Movement::loadPixelData
Retro-Junk
2016-09-07
FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos()
Eugene Sandulenko
2016-09-07
FULLPIPE: Further work on the hangers in scene09
Eugene Sandulenko
2016-09-07
FULLPIPE: Fix invalid read
Eugene Sandulenko
2016-09-05
FULLPIPE: Rename is GabeObject
Eugene Sandulenko
2016-09-04
FULLPIPE: Rename in ExCommand structure
Eugene Sandulenko
2016-09-04
JANITORIAL: Fix whitespaces
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix Valgrind warning
Torbjörn Andersson
2016-08-31
FULLPIPE: Fix incorrect code path in StaticANIObject::update
Retro-Junk
2016-08-29
FULLPIPE: Read signed values where potentially negative values could appear
Eugene Sandulenko
2016-08-29
FULLPIPE: Fix condition check in StaticANIObject::update
Retro-Junk
2016-08-25
FULLPIPE: Another fix to gotoLastFrame()
Eugene Sandulenko
2016-08-25
FULLPIPE: Fix gotoLastFrame() implementation
Eugene Sandulenko
2016-08-25
FULLPIPE: Fix array allocation in StepArray::insertPoints
Retro-Junk
2016-08-25
FULLPIPE: Fix if() condition
Eugene Sandulenko
2016-08-25
FULLPIPE: Restore original tangled logic in stopAnim_maybe
Eugene Sandulenko
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