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path: root/engines/fullpipe/statics.cpp
AgeCommit message (Expand)Author
2013-09-06FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon()Eugene Sandulenko
2013-09-06FULLPIPE: Bugfix StaticANIObject::stopAnim_maybe()Eugene Sandulenko
2013-09-06FULLPIPE: Implement StaticANIObject::show1()Eugene Sandulenko
2013-09-06FULLPIPE: Fix number of bugs found by CoverityEugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler2()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Picture::isPointInside()Eugene Sandulenko
2013-09-06FULLPIPE: Implement StaticANIObject::stopAnim_maybe()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Movement::draw()Eugene Sandulenko
2013-09-06FULLPIPE: More work on behaviors. Animations start to (buggy) work.Eugene Sandulenko
2013-09-06FULLPIPE: Implement BehaviorEntryEugene Sandulenko
2013-09-06FULLPIPE: Rename base class variables to avoid ambigiuityEugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler4() and startAnim()Eugene Sandulenko
2013-09-06FULLPIPE: Fix bug with lost picture palettesEugene Sandulenko
2013-09-06FULLPIPE: Implement MessageQueue::chain()Eugene Sandulenko
2013-09-06FULLPIPE: First phase of StaticANIObject::update() implementationEugene Sandulenko
2013-09-06FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missingEugene Sandulenko
2013-09-06FULLPIPE: Implement copy constructor for StaticANIObjectEugene Sandulenko
2013-09-06FULLPIPE: Implement CGameLoader::applyPicAniInfos()Eugene Sandulenko
2013-09-06FULLPIPE: Fix Movement::gotoLastFrame()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Movement::gotoNextFrame()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Movement::gotoLastFrame() and Movement::setDynamicPhaseIn...Eugene Sandulenko
2013-09-06FULLPIPE: Implement Movement::initStatics()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented FullpipeEngine::updateScreen()Eugene Sandulenko
2013-09-06FULLPIPE: Renamed gameobj.h to constants.hEugene Sandulenko
2013-09-06FULLPIPE: Implement StaticANIObject::draw()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented StaticANIObject::countMovements()Eugene Sandulenko
2013-09-06FULLPIPE: Finished stubbing loadGam()Eugene Sandulenko
2013-09-06FULLPIPE: Rename messagequeue.* to messages.*Eugene Sandulenko
2013-09-06FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()Eugene Sandulenko
2013-09-06FULLPIPE: Started Statics drawingEugene Sandulenko
2013-09-06FULLPIPE: Further work on Scene switcherEugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcher()Eugene Sandulenko
2013-09-06FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguityEugene Sandulenko
2013-09-06FULLPIPE: Initial code for bitmap renderingEugene Sandulenko
2013-09-06FULLPIPE: Scene drawing stubsEugene Sandulenko
2013-09-06FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementationEugene Sandulenko
2013-09-06FULLPIPE: Fix indentationEugene Sandulenko
2013-09-06FULLPIPE: Now StaticANIObject is loaded fullyEugene Sandulenko
2013-09-06FULLPIPE: Continued work on scene loadingEugene Sandulenko