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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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statics.cpp
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Author
2014-04-27
FULLPIPE: Implement StaticANIObject::calcStepLen()
Eugene Sandulenko
2014-04-25
FULLPIPE: Implement StaticANIObject::changeStatics1()
Eugene Sandulenko
2014-04-16
FULLPIPE: Fix GCC warning
Torbjörn Andersson
2014-04-13
FULLPIPE: Implement StepArray::insertPoints()
Eugene Sandulenko
2014-04-13
FULLPIPE: Implement StaticANIObject::startAnimSteps()
Eugene Sandulenko
2014-04-13
FULLPIPE: Implement StaticANIObject::show2()
Eugene Sandulenko
2014-04-11
FULLPIPE: Implement StaticANIObject::startMQIfIdle()
Eugene Sandulenko
2014-03-03
FULLPIPE: Implement scene19_preload()
Eugene Sandulenko
2014-03-02
FULLPIPE: Implement scene18_preload()
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-01-12
FULLPIPE: Implement Movement::freePixelData()
Eugene Sandulenko
2014-01-12
FULLPIPE: Implement StaticANIObject::preloadMovements()
Eugene Sandulenko
2014-01-12
FULLPIPE: Implement StaticANIObject::adjustSomeXY()
Eugene Sandulenko
2014-01-12
FULLPIPE: Implement StaticANIObject::calcNextStep()
Eugene Sandulenko
2014-01-10
FULLPIPE: Implement preloadCallback()
Eugene Sandulenko
2014-01-08
FULLPIPE: Rest of destructor stubs
Eugene Sandulenko
2014-01-05
FULLPIPE: Implement StaticANIObject::restartMessageQueue()
Eugene Sandulenko
2014-01-05
FULLPIPE: Implement sceneHandler25_sub01()
Eugene Sandulenko
2014-01-05
FULLPIPE: More code to scene23
Eugene Sandulenko
2014-01-05
FULLPIPE: Implement Movement::countPhasesWithFlag()
Eugene Sandulenko
2014-01-04
FULLPIPE: Proper use of copying consturctor for ExCommand
Eugene Sandulenko
2014-01-04
FULLPIPE: More code to ExCommand class
Eugene Sandulenko
2014-01-04
FULLPIPE: Complete MovGraph2::genMovement()
Eugene Sandulenko
2013-12-21
FULLPIPE: g_fullpipe -> g_fp for brevity
Eugene Sandulenko
2013-12-11
FULLPIPE: Implement StaticANIObject::changeStatics2()
Eugene Sandulenko
2013-12-11
FULLPIPE: Add calls to callback1 in Movement::gotoNextFrame()
Eugene Sandulenko
2013-12-09
FULLPIPE: Rearrange debug output
Eugene Sandulenko
2013-11-29
FULLPIPE: Fix warning
Eugene Sandulenko
2013-11-29
FULLPIPE: Fix crash at scene04 start
Eugene Sandulenko
2013-11-20
FULLPIPE: Change data type in Movement member
Eugene Sandulenko
2013-11-10
FULLPIPE: Class initialization. CID 1063190
Eugene Sandulenko
2013-11-06
FULLPIPE: Implement another Movement class copy constructor.
Eugene Sandulenko
2013-10-27
FULLPIPE: Implement StaticANIObject::getSomeXY()
Eugene Sandulenko
2013-10-25
FULLPIPE: Implement StaticANIObject::updateStepPos()
Eugene Sandulenko
2013-09-28
FULLPIPE: Implement Movement::calcSomeXY()
Eugene Sandulenko
2013-09-28
FULLPIPE: Implement MovGraph2::initDirections()
Eugene Sandulenko
2013-09-22
FULLPIPE: Fix uninitialized class variables
Eugene Sandulenko
2013-09-22
FULLPIPE: Fix stupid c/p error. CID 1063216
Eugene Sandulenko
2013-09-18
FULLPIPE: CGameVar -> GameVar
Eugene Sandulenko
2013-09-18
FULLPIPE: CStepArray -> StepArray
Eugene Sandulenko
2013-09-15
FULLPIPE: Added few destructors.
Eugene Sandulenko
2013-09-14
FULLPIPE: Fix condition. CID 1063217
Eugene Sandulenko
2013-09-08
FULLPIPE: Implement CInteractionController::handleInteraction()
Eugene Sandulenko
2013-09-06
FULLPIPE: Whitespace fix
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement GameObject::canInteractAny()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement StaticANIObject::setSpeed()
Eugene Sandulenko
2013-09-06
FULLPIPE: Bugfix shadow drawing
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Shadows::initMovement()
Eugene Sandulenko
2013-09-06
FULLPIPE: Remove rdundant debug output
Eugene Sandulenko
2013-09-06
FULLPIPE: WIP debug output
Eugene Sandulenko
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