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path: root/engines/fullpipe/statics.cpp
AgeCommit message (Expand)Author
2016-10-26FULLPIPE: Fix if statement. Thanks to PVS-StudioEugene Sandulenko
2016-09-24FULLPIPE: Fix Movement::calcDurationRetro-Junk
2016-09-21FULLPIPE: Added more debug output to scene09. Clarified pixel data type.Eugene Sandulenko
2016-09-21FULLPIPE: Remove obsolete warningEugene Sandulenko
2016-09-18FULLPIPE: Remove workaround and follow the original in StaticANIObject copy c...Eugene Sandulenko
2016-09-18FULLPIPE: Fix StaticANIObject::getMovementIdByIdRetro-Junk
2016-09-11FULLPIPE: Fix reversed statics initializationRetro-Junk
2016-09-10FULLPIPE: Fix out of bounds write in Movement::removeFirstPhaseRetro-Junk
2016-09-10FULLPIPE: Fix Movement::loadPixelDataRetro-Junk
2016-09-07FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos()Eugene Sandulenko
2016-09-07FULLPIPE: Further work on the hangers in scene09Eugene Sandulenko
2016-09-07FULLPIPE: Fix invalid readEugene Sandulenko
2016-09-05FULLPIPE: Rename is GabeObjectEugene Sandulenko
2016-09-04FULLPIPE: Rename in ExCommand structureEugene Sandulenko
2016-09-04JANITORIAL: Fix whitespacesEugene Sandulenko
2016-09-04FULLPIPE: Fix Valgrind warningTorbjörn Andersson
2016-08-31FULLPIPE: Fix incorrect code path in StaticANIObject::updateRetro-Junk
2016-08-29FULLPIPE: Read signed values where potentially negative values could appearEugene Sandulenko
2016-08-29FULLPIPE: Fix condition check in StaticANIObject::updateRetro-Junk
2016-08-25FULLPIPE: Another fix to gotoLastFrame()Eugene Sandulenko
2016-08-25FULLPIPE: Fix gotoLastFrame() implementationEugene Sandulenko
2016-08-25FULLPIPE: Fix array allocation in StepArray::insertPointsRetro-Junk
2016-08-25FULLPIPE: Fix if() conditionEugene Sandulenko
2016-08-25FULLPIPE: Restore original tangled logic in stopAnim_maybeEugene Sandulenko
2016-08-20FULLPIPE: Fix getCurrPoint(). Now Dude walks almost perfectly. Kudos to wanwanEugene Sandulenko
2016-08-18FULLPIPE: Fix index overflow in StepArray::gotoNextPointRetro-Junk
2016-08-14FULLPIPE: Renamed rest of the AniHandler class methodsEugene Sandulenko
2016-08-14FULLPIPE: Further renames in AniHandler classEugene Sandulenko
2016-08-14FULLPIPE: Mass renaming of AniHandler classEugene Sandulenko
2016-08-14FULLPIPE: Rename various mgm variables to aniHandlerEugene Sandulenko
2016-07-28FULLPIPE: Split all debug output by channelsEugene Sandulenko
2016-07-28FULLPIPE: Added more debug channelsEugene Sandulenko
2016-07-26FULLPIPE: Few fixes to the pathfinding codeEugene Sandulenko
2016-05-07FULLPIPE: Fix statics initializationEugene Sandulenko
2015-11-27FULLPIPE: Check result on realloc()Eugene Sandulenko
2015-01-04FULLPIPE: Sanity checkEugene Sandulenko
2015-01-04FULLPIPE: Plug memory leakEugene Sandulenko
2014-10-28FULLPIPE: Remove trailing whitespaceFilippos Karapetis
2014-06-19FULLPIPE: Draw transparent surfacesEugene Sandulenko
2014-06-17FULLPIPE: Fix crash in scene34. Now it is rendered properlyEugene Sandulenko
2014-06-17FULLPIPE: Cleanup gfx codeEugene Sandulenko
2014-06-08FULLPIPE: Fix lockup on game startEugene Sandulenko
2014-06-06FULLPIPE: Fix binary logic. CID 1216221Eugene Sandulenko
2014-06-02FULLPIPE: Add missing parameter to Movement::calcSomeXY()Eugene Sandulenko
2014-05-14FULLPIPE: Pushed noisy debug message deeperEugene Sandulenko
2014-05-14FULLPIPE: Fix crash in Movement destructorEugene Sandulenko
2014-05-02FULLPIPE: Implement StaticANIObject::~StaticANIObject()Eugene Sandulenko
2014-05-02FULLPIPE: Implement Statics::init()Eugene Sandulenko
2014-05-02FULLPIPE: Removed PtrList usage in statics.cppEugene Sandulenko
2014-05-02FULLPIPE: Implement Movement::~Movement()Eugene Sandulenko